Here you’ll find a log of all the changes made to the server.
For sorting purposes, you can use these buttons to show only these types of changes:
😨An Ominous Weekend
Hey everyone! The Arcanum research team has been quietly investigating some recent ongoings, and we have news from them to share with you. Something ominous is stirring in Silver Springs, bringing both danger and new possibilities!
🌀Surges & Boundaries
Hey everyone! The Arcanum research team has been quietly investigating some recent ongoings, and we have news from them to share with you. Something ominous is stirring in Silver Springs, bringing both danger and new possibilities!
🌀Surges & Boundaries
All content listed here launches Saturday, July 26th, 2025 at 12:00 AM PDT, alongside the Ominous Rush.
The ominous energies have paved the way for the return of Runic Surges, allowing for the acquisition of Boundary Shards, small pieces of the condensed Boundary Fragments we collected during the Runic Shift event.
These Surges are mostly similar to those from the Runic Shift, but with a few key differences. A full overview of this system can be viewed here.
😨 Entering an uncorrupted Rune Locale with Bad Omen active consumes it to trigger a Runic Surge. Multiple locales can surge at once.
🔋 Surges have 5 difficulty Tiers, determined by the initiating Bad Omen level, increasing the general danger and difficulty of the event.
⚔️ If the apex is slain, all participants receive Runes and 1-5 Boundary Shards, scaling with the Surge Tier.
💎Boundary Shards have many uses, such as:
⚫ The boundary void below the Arcanum accepts offerings, consuming Shards to corrupt certain items, such as Runic Tomes into Corrupted Tomes.
📖 Use Shards at the Arcanum to wipe enchants from items.
... And more! Read the full post for details.
⚠️ As you may expect, it's hard for our small team to properly playtest content like this, so please be patient with the early balance of Surges, and work with us to make them an enjoyable, permanent feature of SSS.
⏫Surges will begin alongside this weekend's Ominous Rush, which has the following bonus effect:
Ominous Vaults, Pillager raids, and Tier III+ Surges can award Badges of Valor.
📝General Updates
Impetus of Dionysus now gives 50% mcMMO XP for hand brewing.
Ear Collector no longer gives ear stacks for non-hostile mob kills. This was never really intended, but we let it go on too long, so apologies there.
🫶
📚Contest Winners and Clarification
Hey again everyone. Time to announce the winners of the Greenhouse contest, and one clarification regarding the Parkour Rush.
🪴Greenhouse: Build Contest Winners
🥇1st Place: @Starmarsh™, @J_, and @໓คriค! Your warp is set as Rafflesia, as requested.
🥈2nd Place: @J1mbers, @Krashafa, and @ElectricSparx! I've set your warp as SerraLontana, but LMK if you want it changed!
🥉3rd Place: A tie!
@Hollow and @jpguitar27! Your warp is set as Eden, as requested.
@Maidl, @TroyTheCrafter, and @Shotdown01! Your warp is set as Greenhouse4, though feel free to request a rename!
Hey again everyone. Time to announce the winners of the Greenhouse contest, and one clarification regarding the Parkour Rush.
🪴Greenhouse: Build Contest Winners
🥇1st Place: @Starmarsh™, @J_, and @໓คriค! Your warp is set as Rafflesia, as requested.
🥈2nd Place: @J1mbers, @Krashafa, and @ElectricSparx! I've set your warp as SerraLontana, but LMK if you want it changed!
🥉3rd Place: A tie!
@Hollow and @jpguitar27! Your warp is set as Eden, as requested.
@Maidl, @TroyTheCrafter, and @Shotdown01! Your warp is set as Greenhouse4, though feel free to request a rename!
Thanks so much to the submitters. We've done the prizes a bit differently this time, using voucher items to redeem your silver, Trial points, and/or charm slot. These vouchers are in the reward bundles, which are in your ender chest, or in your inventory if your ender chest is full.
‼️Parkour Rush Notice
Just wanted to make something clear about the Parkour Rush now that it's over - the loot chest reset from the rush is permanent, not just for the rush. If you've already beaten any parkours, you can now go beat them again whenever you feel like it! Only catch is Raceway won't give a charm slot again. Apologies that this was unclear.
🫶
📝General Updates
Hey everyone! I know the pings have been frequent lately but we’ve been getting a lot done. 😎 Got another batch of updates and fixes for you. As always, report any feedback or issues. Thanks!
Socketing:
Horse armor, wolf armor, and harnesses can now be socketed.
All can be increased to 11 armor and 2 armor toughness, the same as Diamond Horse Armor.
Horse and wolf armor can hold 4 stat gems, while harnesses can hold 6. Gems of Agility socketed into harnesses instead increase fly speed.
Gems of Tenacity now additionally grant +5% stun resist. This means full tenacity armor reduces stun durations by 80%.
Hey everyone! I know the pings have been frequent lately but we’ve been getting a lot done. 😎 Got another batch of updates and fixes for you. As always, report any feedback or issues. Thanks!
💎Socketing:
Horse armor, wolf armor, and harnesses can now be socketed.
All can be increased to 11 armor and 2 armor toughness, the same as Diamond Horse Armor.
Horse and wolf armor can hold 4 stat gems, while harnesses can hold 6. Gems of Agility socketed into harnesses instead increase fly speed.
Gems of Tenacity now additionally grant +5% stun resist. This means full tenacity armor reduces stun durations by 80%.
🎮Gameplay:
You can now capture Happy Ghasts in eggs.
You now have 64 block reach in the creative world by default. This can be toggled off with ‘/toggle creative_world block_reach.’
The Hawking Warp can now be used anywhere outside of parkours, though no longer goes through walls.
🖥️Commands:
Added ‘/map’ to get a link to the live server map.
Added ‘/toggle sounds combat_end’ to enable a subtle sound when you exit combat.
Added ‘/vaporize <player>’ as a new simple command (Fine!)
🪲Bug Fixes:
Fixed Impetus of Hades allowing you to stealth in view of players in PvP arenas.
Fixed Mulching still giving seeds when used with Magnetism.
Fixed Noclip warping you when sprinting towards a ladder on a thin wall.
Fixed display copy pasting not always working for displays of items with custom stack sizes (cakes, potions, etc.)
🫶
⬆️Chase the Skies Update & Live Server Map
Hey everyone, we've got a couple nice updates for you today!
👻Chase the Skies Update - 1.21.7
The server is now live with 1.21.7, the Chase the Skies game drop! This drop primarily includes the Happy Ghast, a new tame Ghast variant that you can fly around with friends. See here for more info.
Hey everyone, we've got a couple nice updates for you today!
👻Chase the Skies Update - 1.21.7
The server is now live with 1.21.7, the Chase the Skies game drop! This drop primarily includes the Happy Ghast, a new tame Ghast variant that you can fly around with friends. See here for more info.
We've made Happy Ghasts meaningfully faster than in vanilla. Note that Dried Ghasts can be crafted with 8 Ghast Tears and Soul Sand.
Saddles are now craftable, so we no longer buy them in the Server Shop.
The two new music discs work with Walkman leggings.
We currently have the locator bar enabled. Let us know what you think of it.
🗺️Live Server Map
At long last, we've launched an SSS live map! It can be found at https://map.sssminecraft.com/. A quick overview of the features:
There are maps for spawn, the three survival worlds, and the creative world, which you can swap between in the sidebar.
You can see who's online in the sidebar, and the map live updates with player positions and world changes.
Hovering shows coords in the bottom left, and the controls in the top-left can toggle visibility of players, world borders, and the world spawn.
📝Other Updates
Aphelion of Earth's tendril attacks and Abomination are now treated as magic attacks, letting them synergize with Impetus of Hecate.
Vanilla rendering updates allow glows to work with shaders, which importantly means you can see ores sensed with Abyssal Armor with shaders on!
When Transmuting to clay, you now get clay balls instead of clay blocks.
Thanks friends 🫶
📝General Updates
Hey everyone, just a few quick general updates.
⬆️We plan to update to 1.21.7 within the next day or two. Get your updated clients ready!
Note that saddles will be removed from the shop when we do this, as they are now craftable. Sell any you have off now if you'd like!
🌍The resource world has received a few updates
Biome warps now generate with more randomness, and the warp names are now more generic. For example. "ResCold" warps to a semi-random cold biome, like frozen peaks, and "ResForest" warps to a random large forest, like jungles or dark forests. The desert warp is still a mainstay.
Warps should be much more likely to generate further apart from each other.
This is experimental, so let us know what you think of the general idea!
Hey everyone, just a few quick general updates.
⬆️We plan to update to 1.21.7 within the next day or two. Get your updated clients ready!
Note that saddles will be removed from the shop when we do this, as they are now craftable. Sell any you have off now if you'd like!
🌍The resource world has received a few updates
Biome warps now generate with more randomness, and the warp names are now more generic. For example. "ResCold" warps to a semi-random cold biome, like frozen peaks, and "ResForest" warps to a random large forest, like jungles or dark forests. The desert warp is still a mainstay.
Warps should be much more likely to generate further apart from each other.
This is experimental, so let us know what you think of the general idea!
🌏Your creative world inventory now persists between visits.
😴Insomnia no longer resets if you die in non-survival scenarios.
🍯Signs can now be unwaxed by right-clicking with an axe. This returns the honeycomb 50% of the time.
🛡️Impetus of Athena effects are rebalanced. Warfare attacks now damage in a cone, while ambush only empowers the attack used to exit stealth, so it is now single-target, but it temporarily shreds 50% of their armor. Stare additionally costs +1 Aegis versus players.
🗓️Reminder that the Greenhouse build contest is due next weekend, and that you can submit entries as early as you'd like!
Please leave feedback on any changes in 💌feedback-and-suggestions, thanks🫶
⚔️PvP Tournaments Results
The results are in! For the BYOG Tournament:
🥇1st Place: @Starmarsh™
🥈2nd Place: @J_
🥉3rd Place: @nate
For the Provided Gear Tournament:
🥇1st Place: @ElectricSparx
🥈2nd Place: @J_
🥉3rd Place: @Starmarsh™
The results are in! For the BYOG Tournament:
🥇1st Place: @Starmarsh™
🥈2nd Place: @J_
🥉3rd Place: @nate
For the Provided Gear Tournament:
🥇1st Place: @ElectricSparx
🥈2nd Place: @J_
🥉3rd Place: @Starmarsh™
Congrats to our top 6 and thanks @everyone who participated! Video should be up later today. I'll probably give you guys a break from PVP for a bit (and for some balance changes to go through), but I'm excited for the next one, whenever it is. Look forward to more BYOG and Provided Gear tournaments in the future, hope to see you all there next time
⚔️Byog PvP Tournament Results
The results are in!
🥇1st Place: @Starmarsh™
🥈2nd Place: @J_
🥉3rd Place: @Hollow
The results are in!
🥇1st Place: @Starmarsh™
🥈2nd Place: @J_
🥉3rd Place: @Hollow
Congrats to the top 3 and thanks everyone who participated! Come back tomorrow for ANOTHER BYOG PvP tournament with more prizes AND for those of you who don't have super decked out gear, we're doing a "Gear Provided" PvP tournament after the BYOG!
Additionally, in order to help streamline the process (and because I just discovered this option😈) I'm doing sign-ups for the BYOG tournament tomorrow!
Sign up for tomorrow's BYOG pvp tournament here: https://bit.ly/4erFNhu
📣Charms, Lucky Rush, General Updates
Hey everyone - big weekend ahead! Aside from the PvP events, there's new charms, the Lucky Rush, and general updates with an upcoming build contest FYI.
📿Charms
There are 12 new charms to find:
Hey everyone - big weekend ahead! Aside from the PvP events, there's new charms, the Lucky Rush, and general updates with an upcoming build contest FYI.
📿Charms
There are 12 new charms to find:
💎The Valor Shop has 5 new charms. They are listed in-game in ‘/valor charms’, but a few examples:
🗿Bobblehead: Gain the Luck effect permanently while wearing your own head.
💧Prince Rupert's Drop: Your hazard enchants activate with massive power when struck from behind.
🗝️Spare Key: Your first charm slot can be modified even while your charms case is locked.
💀The Crypt Trial Shop sells the Metal Detector, which extracts scrap in place of junk when brushing suspicious sediments.
🎈The Boardwalk sells Balloon Animal, which causes allied mobs to pop on death, applying a radial stun and damage. Tragic!
There are 5 other charms findable either around spawn or via gameplay, including the Sanguine Phial. Keep an eye out!
Some old charms have also been updated:
🍵Coffee Beans: Reworked! Gain speed, haste, and double experience during sunrise.
🏌️Golf Club: Reworked! Your attacks gain range, ignore some mob knockback resist, and deal double knockback to small targets.
🔻Nerfs: Reduced Adventurer's Tricorne boss payout to 250 silver. Made Hourglass Sands only work on utility items. Reduced Runic Compass proc rate.
✨Lucky Rush
The rush starts in just a few! In addition to the Core Bonuses, this rush has two main benefits:
+3 Luck all weekend. Simple but effective - and good for hunting for charms!,
Lucky Events can randomly activate to amplify certain events. Keep an eye out!,
📝General Updates
⚒️FYI, we'll announce a new build contest Sunday night PST which awards a Charm slot. We're delaying the start to avoid distracting from weekend events.
🔨Impetus of Hephaestus gem stats decay when striking with a non-artisan weapon, and Luck caps at 8 stacks.
⚡Impetus of Zeus grants charge from landing shots, has improved slow down physics, and slows you while aiming a spyglass.
☁️Terados's maps have waypoints for A Vexing Situation's quest locations, and a subtle leaf trail guides the path between them, to aid players new to the quest.
🐶More allied mobs grant mcMMO taming XP and benefit from taming passives. This ignores most humanoid allies, like Paradigm of Greed contractors, but works for an Avatar of Phantoms horde, for example.
⚔️PvP Events & Paragons
Hey again everyone! Here to notify you about more PvP tournaments this weekend and some general updates from the past week or so.
🤺BYOG PvP Events
@MrJoned will be holding more bring your own gear PvP events each day this weekend. These events times are visible on our calendar. This will include another 1v1 bracket tournament and some misc events like free-for-all fights.
Hey again everyone! Here to notify you about more PvP tournaments this weekend and some general updates from the past week or so.
🤺BYOG PvP Events
@MrJoned will be holding more bring your own gear PvP events each day this weekend. These events times are visible on our calendar. This will include another 1v1 bracket tournament and some misc events like free-for-all fights.
If you want to participate in the 1v1 bracket tournament, please reach out to Jon in advance. This isn't required, but it will help him prepare the brackets in advance and schedule the matchups.
📅Event Dates: Saturday, June 28, 2025 11:00 AM PDT and Sunday, June 29, 2025 11:00 AM PDT
🏆Prizes: Badges of Valor and a free copy of the Sanguine Phial charm.
This is the charm awarded to the recent build contest winners and which will become generally available soon.
📝General Updates
⚔️PvP Balance
The Film Reel charm no longer reduces spell cooldowns in PvP arenas.,
The Aegis runic tome spell now has a 10 second cooldown and lasts 5 seconds in PvP arenas.,
✏️Miscellaneous
The mcMMO archery, mace, and trident skills now grant far more experience.,
Weather no longer resets from sleeping.
This was changed during the River Rush, but is a general change we're testing. Let us know what you think of it.
The sell price of tropical fish has been increased dramatically (from 200 silver to 2000), but ones dropped by slain tropical fish are no longer sellable.
This is intended to buff tropical fish earned via fishing to the appropriate value relative to their rarity.
All Valor quests will now have a 4-hour cooldown during rushes rather than just A Vexing Situation.,
The Moments spell of the Runic Tome is now quieter and ages up animals faster.,
Looking forward to seeing everyone online for the Lucky Rush this weekend 🫶
⏫Rush Weekends
Rush Weekends are a permanent feature designed to help you make the most of your weekends in Silver Springs. They run every weekend for the full 24 hours of Saturday and Sunday, in Pacific time.
Each rush activates a set of shared Core Bonuses, as well as a random Wild Bonus from a list. Below are the Core Bonuses of each rush (every weekend!), and the list of known Wild Bonuses which have occurred so far.
Rush Weekends are a permanent feature designed to help you make the most of your weekends in Silver Springs. They run every weekend for the full 24 hours of Saturday and Sunday, in Pacific time.
Each rush activates a set of shared Core Bonuses, as well as a random Wild Bonus from a list. Below are the Core Bonuses of each rush (every weekend!), and the list of known Wild Bonuses which have occurred so far.
✅Core Bonuses
1.25x multiplier on Trial Points, mcMMO XP, Boardwalk tickets, and Rune drops
All Valor quests have only a 4-hour cooldown
mcMMO diminishing returns cap at 0.5x XP instead of 0.25x
⁉️Wild Bonuses
🐟River Rush: Rain lasts longer, and fish are hooked a bit quicker.
✨Lucky Rush: Gain +3 Luck. Lucky Events will randomly activate.
🪙Gold Rush: Gold drops more from ores, scrap, or striking it rich. Paradigm of Greed is innately active.
🪶Parkour Rush: Parkour item rewards are reset. Gain +1 innate Rocket Boosting and Blitz level. Grasshopper/Orbweaver have -50% cooldown and reset rocket boosts when used successfully.
🚽Void Rush: Coming Soon™
⚔️BYOG PvP Tournament Results
The winner of the first pvp tournament has officially been decided!
🥇1st Place: @nate
🥈2nd Place: @ElectricSparx
🥉3rdPlace : @Starmarsh™
Thank you everyone who came out and participated! The next one will be even better 😈
The winner of the first pvp tournament has officially been decided!
🥇1st Place: @nate
🥈2nd Place: @ElectricSparx
🥉3rdPlace : @Starmarsh™
Thank you everyone who came out and participated! The next one will be even better 😈
A video of the event can be found below!
⏫Rush Weekends & General Updates
Greetings everyone! It’s time to formally announce our Rush Weekends and give a few fun general updates!
Rush Weekends
Rush Weekends are a new permanent feature of Silver Springs. They run every weekend for the full 24 hours of Saturday and Sunday, in Pacific time. The first will begin this Saturday, June 21st.
Greetings everyone! It’s time to formally announce our Rush Weekends and give a few fun general updates!
Rush Weekends
Rush Weekends are a new permanent feature of Silver Springs. They run every weekend for the full 24 hours of Saturday and Sunday, in Pacific time. The first will begin this Saturday, June 21st.
Each rush activates a set of shared Core Bonuses to help you enjoy the weekend, as well as a random Wild Bonus from a list. Below are the Core Bonuses of each rush (every weekend!), as well as the Wild Bonus for the first rush this weekend - the River Rush!
✅Core Bonuses
+25% to earned Trial Points, mcMMO XP, and Boardwalk tickets, and to rune drop rates
The quest A Vexing Situation has only a 4-hour cooldown
mcMMO diminishing returns cap at 0.5x XP instead of 0.25x
🐟Wild Bonus - River Rush!
It’s not SSS without rain and community fishing! During this rush, rain lasts longer and you’ll hook fish a bit quicker.
General Updates
🧍Armor stands:
Updated the Armor Stand Customizer which is accessed by sneak right clicking armor stands:
The smallness toggle has been replaced with +/- buttons to modify the armor stand's scale between 0.2x and 2x.
Added a "Swap Armor" button to swap all armor the armor stand is wearing with your own.
Added a lower interface with editable slots to control equipment. This lets you put anything in their slots, including the hand slots for ones with arms.
Added ‘/rotate info’, which allows punching an armor stand to view all of its current rotations.
📖Runecrafting balance, largely in preparation for the PvP tournament this weekend:
Reduced the PvP damage of the Avatar of Wardens sonic blast from 5 ❤ to 1.5 ❤.
Reduced the damage of Gatling's additional arrows by 50%.
This is harsh, but we believe justified. It too quickly outscales options like Multishot, and some of its power comes from the sheer projectile count, which increases reliability and proc rates, so it doesn't need best-in-class damage within a few shots. It still scales into being the strongest DPS spread enchant.
Halved the duration of Adrenaline Rush's reduced speed and gravity in PvP.
Fixed Ice Aspect and Plague Aspect applying their effects even when the hit was blocked.
✏️For those who were interested in the design behind the Arcanum expansion, a large post detailing the process is available here: Designing Boundaries of the Arcanum
✨Added the ‘/paragon’ command for viewing info about the existing Paragon items.
🪲Fixed mcMMO XP diminishing returns going down to 0.05x instead of our intended 0.25x. mcMMO was bugged and ignoring our config for this field.
Thanks, friends! Please leave feedback for any of this in #💌feedback-and-suggestions as usual. 🫶
📖Designing Boundaries of the Arcanum
🥅Main Goals
This expansion was born not long after the prior one completed. We knew we had a ton of space left to explore, and some of the core concepts arose very early. For example, the first design chat mention of Impetuses was on November 16th, 2023.
Around that time, we set a primary goal of broadly filling out options. Many enchant slots still didn’t offer interesting choices, and leggings and boots lacked unique enchant sets. The Valor update wasn't initially planned, but we were feeling confident in the enchant design quality, so when Valor content came up during a design chat in mid-2024, our desire to update that space became clear.
While we didn’t start off designing around a specific vision statement, by the time we figured things out, the main goal was clear: modernize and expand our offerings to enable truly diverse late-game builds.
Finally, there’s the expansion title: Boundaries of the Arcanum. We considered other names (“Wild Magic” was around for a while early on) before settling on what seemed to best represent the intended lore and vibe - the arcane matrix which encapsulates our world, now fragmented, allowing the influential light from other realms to penetrate, forever leaving their mark on Silver Springs.
🥅Main Goals
This expansion was born not long after the prior one completed. We knew we had a ton of space left to explore, and some of the core concepts arose very early. For example, the first design chat mention of Impetuses was on November 16th, 2023.
Around that time, we set a primary goal of broadly filling out options. Many enchant slots still didn’t offer interesting choices, and leggings and boots lacked unique enchant sets. The Valor update wasn't initially planned, but we were feeling confident in the enchant design quality, so when Valor content came up during a design chat in mid-2024, our desire to update that space became clear.
While we didn’t start off designing around a specific vision statement, by the time we figured things out, the main goal was clear: modernize and expand our offerings to enable truly diverse late-game builds.
Finally, there’s the expansion title: Boundaries of the Arcanum. We considered other names (“Wild Magic” was around for a while early on) before settling on what seemed to best represent the intended lore and vibe - the arcane matrix which encapsulates our world, now fragmented, allowing the influential light from other realms to penetrate, forever leaving their mark on Silver Springs.
🧠High-level design explanations
🏅Enchant tiers
An important part of our enchant design philosophy relies on grouping them into tiers, of which we recognize three:
🥇Tier 1: The big groups. Paradigms, Avatars, Impetuses, and Aphelions. These are unique enchants which can break normal complexity rules and should feel thematically special even if behaviorally simple.
🥈Tier 2: High complexity. Enchants which are not part of a tier 1 group, but are unique due to high systemic complexity, such as Ear Collector, or Sapiovore previously.
🥉Tier 3: Mid-to-low complexity. This makes up most Runecrafted enchants, which should feel approachable and the most vanilla-like, such as Strafing.
This should shed light on not only our approach, but areas which could change in the future. For example, from a design purist standpoint, many tier 2 enchants shouldn’t exist, as they break complexity rules without justifying it by being tier 1. Being pragmatic, it’s fine or even good to break some design rules in moderation, but it’s a space we’re mindful of.
✏️Items and enchant categories
An issue we sought to correct during this expansion was the lack of a firm design direction for specific items and enchant categories. These should feel distinct, but many didn’t previously offer enough variety or unique outputs. Here are a few examples of such spaces and how we approached them:
Tridents were already designed to feel visceral, which we leaned into further while deepening them as thematic oceanic weapons with big calls to action.
Crossbows are designed to feel very tactile, with strong AoE to make them unique among ranged weapons.
Axes lacked a clear distinction from swords. We sought to emphasize their in-your-face aggression, especially via their sweeping enchants which are now very different from swords (compare Chainsaw to Coup de Grâce).
Some AoE enchants were bafflingly single-target focused. We removed these to introduce designs with more AoE potential like Dreadnought and Gatling.
🌟Why mythical enchants?
It's important to us to avoid explicit, broad power creep in our modern content. It’s impossible to avoid entirely - even new equal strength content creeps power for versatile players by expanding their options - but we’ve avoided adding an entire new top tier of gear, for example.
This is easy to satisfy for Valor armors, which can simply compete with Netherite, but is difficult for other Valor relics - how can Karru’Val not simply outclass other bows when there’s only one bow tier?
Mythical enchants were our solution. They allow for relics which make meaningful tradeoffs to access unique forms of power, and are a great chance to create unique thematic experiences. To the latter point, mythical enchants tend to be a great use case for tier 2 enchants.
✏️Design of Aphelions & Impetuses
The new tier 1 enchant sets are the centerpieces of this expansion. They make up exactly 33% of the new enchants, and epitomize the expansion’s design pillars both in the build diversity they enable and the multiversal influence they represent, so both groups deserve a space outlining their exact design goals.
🪐Aphelions
The Aphelions were designed to add alternate forms of iconic custom content. Each takes a mechanic thematically linkable to its planet and rethinks it in the same space, creating "echo fighters" of "the greatest hits of SSS".
Many relate to their planet's physical traits, and many planets were personified by interpreting what they’d influence at their aphelion: Mars most longing yet ever failing to house life, humanity furthest from its sun basking in horrors on Earth, and Pluto and Charon in their most private dance. The Lexicon lore helps illustrate this, highlighting each planet’s emotions at its aphelion.
Raceway, Aspects, R.E.D., Envy, meteors, Tome, socketing, Howling, Grasshopper, Cerberus. All have rich histories; even those added recently spiritually succeed notable content. These icons stand tall in our world, and through the torn runic matrix, each planet eclipses what most resembles it, its pull providing influence at their shared aphelion - at their furthest reach, most abstract and foreign.
⚡Impetuses
The Impetuses were designed to buff weak or missing playstyles into primary use. While many provide power in standard gameplay, they're optimal when "doing that deity's thing", "flipping the switch" to enable a gameplay style which wasn’t previously viable.
Silver Springs has much Grecian influence: hybrids, Plimmýra, and now Enelysios, reborn as the Sparks locale before our eyes, spurred by a great influence. But what, or who? Perhaps runic fluctuations have long inspired our world's discoverers, granting glimpses of other realms?
Mounts, high strategy, potions, stealth, magic, tinkering, tricksters, mobility fighters, dogfighting. All playstyles which Minecraft had potential for, but didn’t deliver. These deities championed these now lost arts, and through the torn runic matrix, their deep and powerful mythos have physically manifested in our world as the Impetuses - each of them urging and inspiring you, giving you the impetus, to return glory to their craft.
❌Failed designs & learnings
It’s not all sunshine and roses. Some things took hours of discussions to nail down. It would take too much space to cover everything, but below we've highlighted the most notable difficulties we faced.
🪐Aphelion of Saturn
Originally, Saturn eclipsed Sapiovore and let you permanently consume curses to cast Eldritch spells. Sound familiar?
This of course eventually became Earth, but we got very stuck trying to make it work as Saturn, even at times losing the heart of the great initial concept in trying to fit Saturn’s rings into the design. "Wake up babe, time to discuss Saturn!" became a tired joke within the team.
We eventually moved this idea to Earth, which fits better thematically, and mostly reverted to the original design, though tweaked to fit the R.E.D. The exercise taught us a lot about successful Aphelion design, namely needing to retain the essence of the eclipsed mechanic (in this case, unarmed for the eclipsed R.E.D.), and only cost us a little sanity.
🛡️Shields & Athena
Early on, we had >10 shield enchants designed to make them viable "weapons" for mobile scrappy fighters, à la Loader of Risk of Rain.
While the idea was fun, we quickly realized that it was the wrong way to introduce a fighting style, as it would eat a ton of design space and turn shields into something they’re not. We instead focused on making shields fun to offhand, while subtly enabling scrappy mobility fighters (Poseidon, Tempest, etc.)
Meanwhile, we got distracted trying to design Athena around shields, which fell apart when remembering the point of Impetuses - buff weak playstyles. Shields alone aren’t a playstyle, and if weak, it would be because our shield content is weak, meaning we should buff that content, not use an Impetus as a band-aid. We eventually recognized this and refocused Athena on strategic melee combat, which is a better space for an Impetus and a better fit for Athena.
🔱Tridents
The melee vs. range issue
We initially aimed to add multiple enchants skewed towards buffing melee tridents. This was fruitless, given there’s nothing exciting about melee trident attacks, which should have been obvious. It works better to focus on their unique ranged outputs and only add melee hooks when it fits naturally (which is rare).
Mutiny and heroism
Trident enchant categories also gave us trouble. We spent ages trying to ideate a new trajectory enchant, and planned for one named Mutiny, which would make the trident return only by “proving yourself” in one of a few ways, but in exchange you'd get buffs. The flavor of repeatedly re-earning your mutinous crew's respect was fun, but it filled an odd design space as a tier 2 enchant that felt less new and more like eclipsed Loyalty, so we scrapped it. Perhaps it will return in a different form one day.
The heroism category was also tough. We wanted a Channeling mutual, but got stuck viewing the core concept as "unique buffs in rare scenarios" (like Channeling's lightning in thunderstorms). An example design is Valhallan, which could resurrect you in rare elongated combat scenarios. While cool, these designs were too niche or too gameable. We finally had the "duh" moment: the appropriately niche, not gameable scenario is thunderstorms - we didn't need to find a new one. Heraclean was born shortly thereafter. A good lesson in not overthinking things!
📿Rune of Virtues
In a fervent design session in late January, we almost added a Rune of Virtues, hoping to fill the lacking rune representation of morals, conscience, and the id. The rune could work well for things like Paradigms or to represent heroics (Heraclean), pacifying (Shrink Ray), etc. We even discussed potential locales (Cultist HQ!)
We were split, but ultimately felt the rune didn't add enough meaning to the system to be worth the design space it would take up, so we decided against it, which we're very glad about in hindsight.
🗓️The future
📖Runecrafting going forward
We've called this the final Runecrafting expansion, which is indeed our plan, but that doesn't mean Runecrafting will stagnate. It's a key fixture of the server which affects and is affected by our other content and the vanilla game itself.
Our expectation is that Runecrafted enchant changes will always be part of our design and balancing going forward, especially in response to changes to other content. For example, maybe we'll eventually remove some enchants via moving their mechanics into other spaces. Or perhaps Mojang will add a new weapon and we'll design a slew of new enchants for it, like we just did for maces. Only time will tell with these things, but we're committed to keeping Runecrafting modern in response to any changes to the Silver Springs experience.
❓What's next?
We've already announced a bunch of upcoming content for this map. I'm also happy to share that we're already in early ideation stages of next map's big content updates. We're not ready to share anything there yet, but that content doesn't rely on secrecy in the same way as the new enchants did, so there's a fair chance you'll hear about it well before the next reset. No promises though - we have to see how things evolve first.
If you made it this far, thanks so much for reading and for your commitment to Silver Springs!❤️
📚Contest Winners and General Updates
Hey again everyone. Time to announce the winners of our Shrine contest, and one quick general update for an important fix.
🪔Shrine: Build Contest Winners
This one was very interesting! We had many extremely competitive entries, leading to multiple ties. Sometimes, ties at higher placements can push out lower placements, but to celebrate how great the entries were, we're awarding all entries at the top 3 scoring brackets. These winning entries all averaged a score of at least 8.5 out of 10 across judges - all well deserving of the awards, IMO, so great work!
Hey again everyone. Time to announce the winners of our Shrine contest, and one quick general update for an important fix.
🪔Shrine: Build Contest Winners
This one was very interesting! We had many extremely competitive entries, leading to multiple ties. Sometimes, ties at higher placements can push out lower placements, but to celebrate how great the entries were, we're awarding all entries at the top 3 scoring brackets. These winning entries all averaged a score of at least 8.5 out of 10 across judges - all well deserving of the awards, IMO, so great work!
1st Place: A tie!
@Starmarsh™, @J_, and @໓คriค! Your warp is set as Shrine1.
@nate! Your warp is set as Shrine2.
2nd Place: Another tie!
@J1mbers! Your warp is set as Shrine3.
@Maidl, @TroyTheCrafter, @Shotdown01, and @Hollow! Your warp is set as Shrine4.
3rd Place:
@beccc! Your warp is set as Shrine5.
Thanks so much to everyone who entered. Your prize money has been distributed (split evenly where necessary), your prize items are in a bundle in the submitter's ender chest (Star, Maidl, and ElectricSparx for the joint entries), and as usual the winners may request a free warp rename if desired.
The winners will additionally find one Sanguine Phial🩸charm per entrant in their award bundle. This charm heals you on combat exit based on the number of enemies slain. If you slayed many enemies that combat, you will additionally be granted a reward from a small loot pool - spoils of war from the god of war himself!
General Update
The crossbow form of Aphelion of Pluto should now behave properly with Bolt-action and should no longer disappear when trying to swap it while not wearing the Aphelion. Apologies for everyone this burned!
🫶
⚔️Contest Reminder, PvP Tournament, Paragons
Hey again everyone, hope you're well. We've got reminders and news about upcoming events and this map's awarded Paragons being distributed.
Hey again everyone, hope you're well. We've got reminders and news about upcoming events and this map's awarded Paragons being distributed.
🪔Build Contest Reminder
Quick reminder that your build contest entries are due in less than 24 hours - submit them by Sunday, June 15, 2025 11:59 PM PST for them to be judged!
⚔️BYOG PvP Tournament
We're holding a “bring your own gear” PvP tournament next weekend, hosted by MrJoned . This event is also visible on our calendar. Most new content of course hasn't had much PvP testing, so we expect this to be a bit wacky. We'll aim to do a balance pass on some outliers this week, but please be pragmatic and just try to have fun!
Tournament Date: Saturday, June 21, 2025 1:00 PM
Prizes: TBD
✨Paragons
Starmarsh™ and ElectricSparx have officially received their Paragons, which I'm formally announcing here in an effort for the Paragons to be more well-known. These are unique items designed in partnership with each of them, though as usual with Paragons there's a possibility that a subdued version of one or both of these becomes generally available in the future (that's where the Runic Tome came from!)
Following a spark of inspiration, @Starmarsh™ has engineered CoSMOS, a marvelous rebreather which can alchemically empower the wearer, mutating their physiology or injecting potions from provided reagents.,
From deep within the Arcanum's now-corrupted lower shelves, @ElectricSparx has discovered the Eldritch Codex, a Runic Grimoire whose arcane script has been altered by the void, now casting an entirely alternate set of corrupted spells.
We'll soon add a ‘/paragon’ command to view the existing Paragons in-game, for those curious.,
There have been other updates and bug fixes this week, though none worth taking up announcement space, and the other new content announced recently is still planned and underway. Thanks for your time and good luck completing your Shrine builds. ✌️
📖Runecrafting Expansion Wrap Up
With the discovery of Walkman, the final Runecrafting expansion is complete!
Thank you all so, so much for your engagement and enthusiasm with not only this event, but truly the entire content update; we couldn’t be happier with the response! We'd like to wrap with a final special Runecrafting announcement, then a quick look at what’s next.
With the discovery of Walkman, the final Runecrafting expansion is complete!
Thank you all so, so much for your engagement and enthusiasm with not only this event, but truly the entire content update; we couldn’t be happier with the response! We'd like to wrap with a final special Runecrafting announcement, then a quick look at what’s next.
🏅Special Thanks
First, as thanks for everyone’s efforts, all researchers will soon receive an ancestral Boundary Fragment commemorating your contributions!
We also extend particular thanks to four key researchers who showcased great interest and theorizing. Each will soon receive a unique, ancestral Mythic Rune from the college archives. These runes are relics of other times, now inert and only found in mythical enchants and legends. They are novelties which we hope you will cherish - and thanks to each of you for your outsized contribution to making events like this worthwhile!
❤️@J_, for your ingenuity and discernment of all possibilities, you are granted the Rune of Prisms. May it aid your search for other realms.
💎@Starmarsh™, for your valor and lasting guidance, you are granted the Rune of Whispers. May their voices guide you.
📈@TroyTheCrafter, for your great ambition, you are granted the Rune of Asymptotes. May it lead you ever upwards.
🏅@Maidl, for your prolific longevity, you are granted the Rune of Silence. May you be inspired by the persistence of what has always been.
🏆As each expansion's top discoverer, @J_ and @Starmarsh™ are also granted the Rune of Singularities. May it pull you to further greatness.
📆What's Next?
The expansion was our big map event, but we have more in the works! No exact timelines yet, but here are some things to look forward to in the coming weeks:
✏️A post from the design team covering how we concepted this expansion, and more Valor lore stories.
🔋The return of runic surges in a new form.
📿A Charms drop containing roughly 10 new charms to experiment with.
⬆️Rotating rush weekends which will give free boosts in various areas. These will happen every weekend!
⛏️QoL updates for builders, including updates to ‘/display’ and access to light blocks.
⚔️A new duo BYOG Trial with unique prizes.
⚒️Continued contests and events as long as there is interest!
Thanks again everyone. We love you and couldn't do this without the encouragement we get from your enjoyment. It means the world!
-🫶Staff
📝General Updates
Hey everyone! Hope your shrine builds are going well. Normally I try to keep the general updates to once/week, but there were enough changes recently or missed in prior announcements that I wanted to get some info sent out. Without further ado!
Hey everyone! Hope your shrine builds are going well. Normally I try to keep the general updates to once/week, but there were enough changes recently or missed in prior announcements that I wanted to get some info sent out. Without further ado!
⚔️mcMMO
Added 5 new potions brewable at the upper Alchemy tiers:
Level 625: Glow Berries brew the Potion of Glowing.
Level 750: Shulker Shells brew the Potion of Levitation.
Note: AoE Levitation potions have intentionally low durations for combat balance.
Level 875: Hearts of the Sea brew the Potion of Conduit Power.
Level 1000: New tier! Resin Blocks brew the Potion of Luck, and Totems of Undying brew the Potion of Heroism, granting Hero of the Village.
Fixed missing names on custom potions. This causes newly brewed custom potions to have new ‘/iteminfo’ IDs', so you'll need to update shops selling them (sorry!)
Terminology
Going forward, all past and future unique items won by players (via Splurges, etc.) will be referred to as Paragons, to highlight them as unique, ultimate items. You're all pretty good about using our designated terms, so I wanted this to be known!
Miscellaneous
Added ‘/display background <r> <g> <b> <alpha>’, each 0-255, for setting text display background colors.
Updated Impetus of Zeus to display a progress bar towards your next lightning shot.
Updated unwaxing copper blocks with an axe to refund honeycomb 50% of the time.
Updated levitation chambers to play subtle sounds and prevent activating Rocket Boosting by sneaking while within.
Advancement completion is now announced for vanilla ones of Goal or Challenge tier or certain SSS ones. Let us know if you enjoy this change!
Fixed Absorption health sticking after the effect expired. Sorry, but this was not intentional.
🫶
⚒️Build Contest & Updates
Hey everyone. Time to start our next build contest and announce a few more general updates!
🪔Build Contest: Shrine
Hey everyone. Time to start our next build contest and announce a few more general updates!
🪔Build Contest: Shrine
A holy place made to worship the divine. Many deities have recently touched our world; what do you worship?
📅Due Date: Monday, June 16, 2025 1:59 AM (in your local time)
This event is also listed on the calendar, for those interested.
✏️Prize & Submission Info: See ⚒ Build Contest Overview
🏆Special Prize: The top 3 entrants will receive +1 Charm slot and a unique charm themed to a Greek deity.
This charm will be released widely in the future, but these winners get first dibs.
📝General Updates
✏️Miscellaneous
Fixed standard color codes (such as &9 or &n) not working in text displays.
Note that text displays also support hex codes, e.g. <#ff0000> for red. This isn't new, but stating for visibility.
You are now auto-equipped with Swift Sneak V leggings in the creative world to help speed bridging while building.
This can be disabled with '/toggle creative_world swift_sneak' if desired.
By popular demand, the Greater Impact mcMMO Axes skill has been disabled.
Fixed the Potion Launcher not properly firing lingering potions.
📖Runecrafting
Equilibrium and Adrenaline Rush should more reliably catch your health when activated, and are less likely to get you stuck in a pseudo-death state.
Coyote Time should work as desired when sprinting down stairs or over grass/flowers.
Disabled ability to activate Rocket Boosting by jumping while ‘/fly’ is enabled as it conflicts too much with toggling flight.
Thanks friends!🫶
⚒️Build Contest Overview
Overview
We run periodic build contests for in-game prizes. These contests have a specific, loose theme, and typically run for about 2 weeks. Entries must be built in any survival world, and are judged by staff. Ties are possible, in which case each tied submission will receive the placement full prize (e.g., if two submissions tie for first, they will both receive the full 1st Place prize).
Overview
We run periodic build contests for in-game prizes. These contests have a specific, loose theme, and typically run for about 2 weeks. Entries must be built in any survival world, and are judged by staff. Ties are possible, in which case each tied submission will receive the placement full prize (e.g., if two submissions tie for first, they will both receive the full 1st Place prize).
Standard Prizes
Prizes may vary between contests, but typically follow this structure:
🏆Top 3: A public warp to your build and a special prize per-contest.
🥇1st Place: 250,000 silver and 16 Badges of Valor.
🥈2nd Place: 175,000 silver and 12 Badges of Valor.
🥉3rd Place: 100,000 silver and 8 Badges of Valor.
🏅Entry Prize: 25,000 silver and 2 Badges of Valor.
Entry prizes are given to all entrants who put in sufficient effort but don't make the Top 3.
Submission Rules
Submit your build coordinates to Simba on Discord or via in-game mail (`/mail send Mr_Simba <coordinates>`).
You may submit your entry as soon as you'd like - it won't be judged until the due date.
You can work with friends, and the prizes will be split evenly among you. If you do, include their names in your submission.
You can submit something you've already built if it fits the theme.
📚Contest Winners and General Updates
Hey again everyone. It's been an exciting few days - we've jumped from 8 discoveries to 19 in the few days since our last announcement! There are over 50 enchants total, so still tons to find, but great work so far! It's time to announce the build contest winners, and give a few more days’ worth of general updates.
Hey again everyone. It's been an exciting few days - we've jumped from 8 discoveries to 19 in the few days since our last announcement! There are over 50 enchants total, so still tons to find, but great work so far! It's time to announce the build contest winners, and give a few more days’ worth of general updates.
🔭Observatory: Build Contest Winners
Thanks much to all the entrants, these were really fun to judge! Here are the top 3 entries:
🥇1st Place: J1mbers and Krashafa - A perfect score from all judges! Your warp is set as Observatory1.
🥈2nd Place: Starmarsh and Daria! Your warp is set as Oculus as requested.
🥉3rd Place: A tie!
Maidl and TroyTheCrafter! Your warp is set as Observatory3.,
TheJ_Team! Your warp is set as Observatory4.
Congrats winners! For all entrants, your prize money has been distributed (split evenly where necessary) and your prize items are in a bundle on the bottom row of the submitter's ender chest (J1mbers, Star, and Maidl for the joint entries). Winners, feel free to request a free warp rename if desired.
📝General Updates
💎Socketing
Gem socketing now works for custom helmets!
Note that Runecrafted enchants can be applied to custom helmets. This isn't new, but stating it for visibility.
🪙Shops
Updated the stock and price of items sold at ‘/warp buyables’. Notably, we now sell Creaking Spawn Eggs, Gilded Blackstone, and Reinforced Deepslate.
You can sneak + punch to bulk sell to the server shop. This was changed a little while back, but listing it for visibility.
📖Runecrafting Event:
The enchant research quest board now displays % progress of ongoing projects, and a board has been added for new discoveries from this expansion.
✏️Miscellaneous
Fixed potions brewing directly to their extended state and sometimes not granting mcMMO Alchemy XP.
You can now cleanse candles in a cauldron to undye them.
Added a toggle in /toggle sounds to disable the sound that plays every jump with Avatar of Slimes.