Here you’ll find a log of all the changes made to the server.
For sorting purposes, you can use these buttons to show only these types of changes:
📖Runecrafting Expansion Wrap Up
With the discovery of Walkman, the final Runecrafting expansion is complete!
Thank you all so, so much for your engagement and enthusiasm with not only this event, but truly the entire content update; we couldn’t be happier with the response! We'd like to wrap with a final special Runecrafting announcement, then a quick look at what’s next.
With the discovery of Walkman, the final Runecrafting expansion is complete!
Thank you all so, so much for your engagement and enthusiasm with not only this event, but truly the entire content update; we couldn’t be happier with the response! We'd like to wrap with a final special Runecrafting announcement, then a quick look at what’s next.
🏅Special Thanks
First, as thanks for everyone’s efforts, all researchers will soon receive an ancestral Boundary Fragment commemorating your contributions!
We also extend particular thanks to four key researchers who showcased great interest and theorizing. Each will soon receive a unique, ancestral Mythic Rune from the college archives. These runes are relics of other times, now inert and only found in mythical enchants and legends. They are novelties which we hope you will cherish - and thanks to each of you for your outsized contribution to making events like this worthwhile!
❤️@J_, for your ingenuity and discernment of all possibilities, you are granted the Rune of Prisms. May it aid your search for other realms.
💎@Starmarsh™, for your valor and lasting guidance, you are granted the Rune of Whispers. May their voices guide you.
📈@TroyTheCrafter, for your great ambition, you are granted the Rune of Asymptotes. May it lead you ever upwards.
🏅@Maidl, for your prolific longevity, you are granted the Rune of Silence. May you be inspired by the persistence of what has always been.
🏆As each expansion's top discoverer, @J_ and @Starmarsh™ are also granted the Rune of Singularities. May it pull you to further greatness.
📆What's Next?
The expansion was our big map event, but we have more in the works! No exact timelines yet, but here are some things to look forward to in the coming weeks:
✏️A post from the design team covering how we concepted this expansion, and more Valor lore stories.
🔋The return of runic surges in a new form.
📿A Charms drop containing roughly 10 new charms to experiment with.
⬆️Rotating rush weekends which will give free boosts in various areas. These will happen every weekend!
⛏️QoL updates for builders, including updates to ‘/display’ and access to light blocks.
⚔️A new duo BYOG Trial with unique prizes.
⚒️Continued contests and events as long as there is interest!
Thanks again everyone. We love you and couldn't do this without the encouragement we get from your enjoyment. It means the world!
-🫶Staff
📝General Updates
Hey everyone! Hope your shrine builds are going well. Normally I try to keep the general updates to once/week, but there were enough changes recently or missed in prior announcements that I wanted to get some info sent out. Without further ado!
Hey everyone! Hope your shrine builds are going well. Normally I try to keep the general updates to once/week, but there were enough changes recently or missed in prior announcements that I wanted to get some info sent out. Without further ado!
⚔️mcMMO
Added 5 new potions brewable at the upper Alchemy tiers:
Level 625: Glow Berries brew the Potion of Glowing.
Level 750: Shulker Shells brew the Potion of Levitation.
Note: AoE Levitation potions have intentionally low durations for combat balance.
Level 875: Hearts of the Sea brew the Potion of Conduit Power.
Level 1000: New tier! Resin Blocks brew the Potion of Luck, and Totems of Undying brew the Potion of Heroism, granting Hero of the Village.
Fixed missing names on custom potions. This causes newly brewed custom potions to have new ‘/iteminfo’ IDs', so you'll need to update shops selling them (sorry!)
Terminology
Going forward, all past and future unique items won by players (via Splurges, etc.) will be referred to as Paragons, to highlight them as unique, ultimate items. You're all pretty good about using our designated terms, so I wanted this to be known!
Miscellaneous
Added ‘/display background <r> <g> <b> <alpha>’, each 0-255, for setting text display background colors.
Updated Impetus of Zeus to display a progress bar towards your next lightning shot.
Updated unwaxing copper blocks with an axe to refund honeycomb 50% of the time.
Updated levitation chambers to play subtle sounds and prevent activating Rocket Boosting by sneaking while within.
Advancement completion is now announced for vanilla ones of Goal or Challenge tier or certain SSS ones. Let us know if you enjoy this change!
Fixed Absorption health sticking after the effect expired. Sorry, but this was not intentional.
🫶
⚒️Build Contest & Updates
Hey everyone. Time to start our next build contest and announce a few more general updates!
🪔Build Contest: Shrine
Hey everyone. Time to start our next build contest and announce a few more general updates!
🪔Build Contest: Shrine
A holy place made to worship the divine. Many deities have recently touched our world; what do you worship?
📅Due Date: Monday, June 16, 2025 1:59 AM (in your local time)
This event is also listed on the calendar, for those interested.
✏️Prize & Submission Info: See ⚒ Build Contest Overview
🏆Special Prize: The top 3 entrants will receive +1 Charm slot and a unique charm themed to a Greek deity.
This charm will be released widely in the future, but these winners get first dibs.
📝General Updates
✏️Miscellaneous
Fixed standard color codes (such as &9 or &n) not working in text displays.
Note that text displays also support hex codes, e.g. <#ff0000> for red. This isn't new, but stating for visibility.
You are now auto-equipped with Swift Sneak V leggings in the creative world to help speed bridging while building.
This can be disabled with '/toggle creative_world swift_sneak' if desired.
By popular demand, the Greater Impact mcMMO Axes skill has been disabled.
Fixed the Potion Launcher not properly firing lingering potions.
📖Runecrafting
Equilibrium and Adrenaline Rush should more reliably catch your health when activated, and are less likely to get you stuck in a pseudo-death state.
Coyote Time should work as desired when sprinting down stairs or over grass/flowers.
Disabled ability to activate Rocket Boosting by jumping while ‘/fly’ is enabled as it conflicts too much with toggling flight.
Thanks friends!🫶
⚒️Build Contest Overview
Overview
We run periodic build contests for in-game prizes. These contests have a specific, loose theme, and typically run for about 2 weeks. Entries must be built in any survival world, and are judged by staff. Ties are possible, in which case each tied submission will receive the placement full prize (e.g., if two submissions tie for first, they will both receive the full 1st Place prize).
Overview
We run periodic build contests for in-game prizes. These contests have a specific, loose theme, and typically run for about 2 weeks. Entries must be built in any survival world, and are judged by staff. Ties are possible, in which case each tied submission will receive the placement full prize (e.g., if two submissions tie for first, they will both receive the full 1st Place prize).
Standard Prizes
Prizes may vary between contests, but typically follow this structure:
🏆Top 3: A public warp to your build and a special prize per-contest.
🥇1st Place: 250,000 silver and 16 Badges of Valor.
🥈2nd Place: 175,000 silver and 12 Badges of Valor.
🥉3rd Place: 100,000 silver and 8 Badges of Valor.
🏅Entry Prize: 25,000 silver and 2 Badges of Valor.
Entry prizes are given to all entrants who put in sufficient effort but don't make the Top 3.
Submission Rules
Submit your build coordinates to Simba on Discord or via in-game mail (`/mail send Mr_Simba <coordinates>`).
You may submit your entry as soon as you'd like - it won't be judged until the due date.
You can work with friends, and the prizes will be split evenly among you. If you do, include their names in your submission.
You can submit something you've already built if it fits the theme.
📚Contest Winners and General Updates
Hey again everyone. It's been an exciting few days - we've jumped from 8 discoveries to 19 in the few days since our last announcement! There are over 50 enchants total, so still tons to find, but great work so far! It's time to announce the build contest winners, and give a few more days’ worth of general updates.
Hey again everyone. It's been an exciting few days - we've jumped from 8 discoveries to 19 in the few days since our last announcement! There are over 50 enchants total, so still tons to find, but great work so far! It's time to announce the build contest winners, and give a few more days’ worth of general updates.
🔭Observatory: Build Contest Winners
Thanks much to all the entrants, these were really fun to judge! Here are the top 3 entries:
🥇1st Place: J1mbers and Krashafa - A perfect score from all judges! Your warp is set as Observatory1.
🥈2nd Place: Starmarsh and Daria! Your warp is set as Oculus as requested.
🥉3rd Place: A tie!
Maidl and TroyTheCrafter! Your warp is set as Observatory3.,
TheJ_Team! Your warp is set as Observatory4.
Congrats winners! For all entrants, your prize money has been distributed (split evenly where necessary) and your prize items are in a bundle on the bottom row of the submitter's ender chest (J1mbers, Star, and Maidl for the joint entries). Winners, feel free to request a free warp rename if desired.
📝General Updates
💎Socketing
Gem socketing now works for custom helmets!
Note that Runecrafted enchants can be applied to custom helmets. This isn't new, but stating it for visibility.
🪙Shops
Updated the stock and price of items sold at ‘/warp buyables’. Notably, we now sell Creaking Spawn Eggs, Gilded Blackstone, and Reinforced Deepslate.
You can sneak + punch to bulk sell to the server shop. This was changed a little while back, but listing it for visibility.
📖Runecrafting Event:
The enchant research quest board now displays % progress of ongoing projects, and a board has been added for new discoveries from this expansion.
✏️Miscellaneous
Fixed potions brewing directly to their extended state and sometimes not granting mcMMO Alchemy XP.
You can now cleanse candles in a cauldron to undye them.
Added a toggle in /toggle sounds to disable the sound that plays every jump with Avatar of Slimes.
🫶
📚Contest Reminder & General Updates
Hey again everyone. Another week gone! We've had 8 enchant discoveries so far. It's been great to see everyone's theories about what's to come. Time for a quick reminder and to summarize the main updates from the past week!
Hey again everyone. Another week gone! We've had 8 enchant discoveries so far. It's been great to see everyone's theories about what's to come. Time for a quick reminder and to summarize the main updates from the past week!
🔭 Build Contest Reminder
Reminder that there are just over 48 hours left in the Observatory build contest, and that the top 3 entrants get 2 Boundary Fragments. Good luck!
📝General Updates
💎 Valor & Trials:
Added a new Silence Tonic (seen below) to the Artifact Trader for a water bottle and Rune of Echoes. Use one on an entity to silence it. Each has two uses.
Fixed bugs with the Asteroids Hawking class and adjusted its boss fighting prowess. The bonus warp damage to bosses is lower, but it now generates Entropy when damaging bosses with warps or the black hole.
📖 Lexicon:
Added `/lexicon by_rune <rune>` to view all enchants whose recipes use the rune. This replaces the list in each `/rune` entry.
Updated `/rune` to show the rune's main *meanings*, the spell it casts in the Runic Tome, and a link to its `/lexicon by_rune`.
🪄 Enchantment adjustments:
Buffed the hunger/saturation restored by Taste Test.
Added rooted dirt and gravel as low-value transmutables for Transmuting shovels.
🌎 Rune Locales:
Increased spawn rates in Skatheim (Chills) and The Allforge (Moments), and increased the strength of The Allforge's copper golems.
Added corrupted variants of Arkose (Mortus) and Plimmýra (Tides). Thanks beccc!
✏️Miscellaneous:
Made poisonous potatoes compostable in a composter.
Fixed `/sit` and similar commands not working in chome...
Many other minor balance tweaks, bug fixes, and general optimizations.
Thanks friends! 🫶
📚Trusted Promos and General Updates
Hey again everyone. Hope you're all enjoying the event so far! We've had two discoveries so far - Mulching by JenoSnowconeIce, a hoe enchant which automatically composts surplus seeds, and Pestle by skelud, a mace enchant which crushes enemies into primordial dust which can be used to dupe gems. Excited to see more discoveries start ramping up!
We've got a decent batch of people we're promoting to [Trusted], and some general updates and fixes from the past week.
Hey again everyone. Hope you're all enjoying the event so far! We've had two discoveries so far - Mulching by JenoSnowconeIce, a hoe enchant which automatically composts surplus seeds, and Pestle by skelud, a mace enchant which crushes enemies into primordial dust which can be used to dupe gems. Excited to see more discoveries start ramping up!
We've got a decent batch of people we're promoting to [Trusted], and some general updates and fixes from the past week.
🤝Trusted Promos
We've got a big build up of people who have been around a while, play quite often, and have consistently shown good behavior and community involvement. All of the following players are now [Trusted] rank - congrats and much love to you all!
Bunniworth
ElectricSparx
JenoSnowconeIce
MareeAM
Mishiaria
MrHollowPoint99
Shotdown01
skelud
📝General Updates
We've made many general optimizations to improve performance. Lemme know if the TPS feels better on average!,
The boardwalk now sells a Creaking modulator, and the clairvoyant's hint is now for a random undiscovered spawn secret instead of always your next one.,
Fixed Bane of Arthropods not working on Shulkers, and Kuiper Shulkers duping using the vanilla mechanic. These combined should make Kuiper less annoying!,
Displays:
Many cases now show useful info when omitting arguments. e.g. /display brightness with no extra args shows the brightness of your selected displays.
Note /display info exists to show all info about selected displays.
When setting a text display to fixed billboard mode, it now turns to face your head so you don't lose it.,
Fixed mob scarecrows not placing correctly.,
Buffed Ground Pound by ensuring it uses pre-roll damage.,
Various bugs and compatibility issues fixed, notably for Cerberus and Wrath (still more work to do for them...)
Thanks all!
📖1.21.5 Runecrafting Expansion
Hello researchers! Thanks for joining today's research expeditions. We've discovered so much already, but this is just the beginning! I'm here to give you a quick summary of what was discovered, and how research and enchant discoveries will work throughout this event.
📝Event Summary
Together, we discovered two new rune locales:
🌆Val, the Ancient Capital, home of the Rune of Echoes, representing sound and repetition.
🌩️Enelysios, the Deadly Current, home of the Rune of Sparks, representing electricity and inspiration.
Upon discovering Enelysios, the nascent locale surged with energy, spawning an apex enemy.
The apex enemy dropped Boundary Fragments, which we used to uncover information about 8 new enchants.
📖Runecrafting Expansion: Research Overview
Hello researchers! Thanks for joining today's research expeditions. We've discovered so much already, but this is just the beginning! I'm here to give you a quick summary of what was discovered, and how research and enchant discoveries will work throughout this event.
📝Event Summary
Together, we discovered two new rune locales:
🌆Val, the Ancient Capital, home of the Rune of Echoes, representing sound and repetition.
🌩️Enelysios, the Deadly Current, home of the Rune of Sparks, representing electricity and inspiration.
Upon discovering Enelysios, the nascent locale surged with energy, spawning an apex enemy.
The apex enemy dropped Boundary Fragments, which we used to uncover information about 8 new enchants.
🔬Research Mechanics
⬆️The Arcanum has been upgraded, but at a cost:
Discovering new enchants now requires perfectly accurate recipes - runes must be submitted in perfect order.
The Arcanum now salvages 2 runes from failed runecrafts. If you nearly discover an active research project by using its correct runes in the wrong order, The Arcanum detects this, notifies you, and salvages 4 runes.
🔋A random locale surges with energy 4 times daily, at 10:00 AM, 2:00 PM, 6:00 PM, and 10:00 PM CDT:
The surging locale spawns a boundary-touched apex boss and starts overcharging, accelerated by player deaths and slowed by damaging the apex.
The apex periodically spawns damageable runic tears and releases diffusion waves from them and itself, dealing damage which bypasses most enchants.
If slain, the apex drops 1 Boundary Fragment. If the locale fully overcharges, the surge ends unsuccessfully.
📑Active projects roll a new research quest daily at the start of the hour of their discovery.
Research quests use shared progress - once anyone completes it, that project's quest is done for the day. Work together to complete each quest daily!
Projects can be viewed using /lexicon project <project number>.
🧭A quest board has been set up on the back wall of /warp ArcanumResearchLab:
Active projects have a board entry that can be interacted with to progress their quest (if applicable) or submit a Boundary Fragment to it.
Completing a project's quest grants it +10% Research Progress. Submitting a Boundary Fragment directly to a project grants it +50% Research Progress.
When a project hits 100% progress, new information about it is discovered, up to 4 times per project.
Alternatively, a Boundary Fragment can be submitted directly to the Arcanum to scry for new enchants - this will randomly either uncover information about a new enchantment, beginning its research project, or add 50% progress to an ongoing project.
🧑🎓Once an enchant is discovered, its top researcher (whoever contributed the most research progress to it) will be contributed as an additional discoverer!
Thanks everyone for your help today. There are over 50 new enchants to discover. Feel free to ask any questions in 📖arcanum-expansion. Good luck and happy researching!
📖1.21.5 Enchantment Changes
Many Runecrafted enchantments have been reworked, updated, or removed.
There are 5 new enchantments which we're revealing immediately ↓
There are 8 new curses which can be received from failed Runecrafts. These replace our previous 2 custom curses, and are mostly for fun, but some have potential use cases. These aren't listed here, but they (and the two vanilla curses) are viewable in the Lexicon for reference.
Some enchantment recipes have been updated to more modern standards.
🔧System
Many Runecrafted enchantments have been reworked, updated, or removed.
There are 5 new enchantments which we're revealing immediately ↓
There are 8 new curses which can be received from failed Runecrafts. These replace our previous 2 custom curses, and are mostly for fun, but some have potential use cases. These aren't listed here, but they (and the two vanilla curses) are viewable in the Lexicon for reference.
Some enchantment recipes have been updated to more modern standards.
🎉New
Ground Pound:
Replaces Feather Falling V. Reduces fall damage and allows double sneaking while airborne to slam down and deal radial damage. Exclusive with Feather Falling & Rocket Boosting.
Ragdoll:
Replaces Knockback III. Killing blows deals 3x knockback ignoring knockback resistance. Enemies hit by their body are stunned. Exclusive with Knockback.
Riposte:
Replaces Kinetic Battery. After a parry, your next attack automatically critically strikes.
Wire Cutters:
Port of Blast Protection V, which is reworked. Shears enchant which allows shearing explosive entities to “defuse” them. Exclusive with Mitosis & Tithing.
Kaleidoscope:
Now a spyglass enchant instead of a charm.
✨Reworked
All Chestplate "Aspects" have been renamed to “Avatars”, e.g. “Aspect of the Shulker” is now “Avatar of Shulkers”. This differentiates them from the DoT Aspects, and subjectively we feel it sounds cooler.
Battering Ram:
Bash (double block) to rapidly dash forward, pushing and stunning enemies you collide with.
Blast Protection:
Defuse mechanic replaced with an Absorption “blast shield” upon taking blast damage, granting knockback immunity and damage reduction while it holds.
Executioner:
Now a 1-level Looting mutual. Executes below 5% health and grants +200% head drop rates.
Fencing:
After attacking, you can double-tap a movement key to hop invulnerably in that direction.
Frost Walker:
Removed Runecrafted level III. Innately buffed to grant bonus speed on ice and snow blocks and convert powder snow to regular snow.
Hot Rod:
Sears some caught fish, doubling their restored hunger and sell price, and allows lava fishing for 2x sear chance.
Paradigm of Lust:
Enemies targeting a spouse are scorned, allowing you to leap strike them from afar, but if a spouse dies in combat, you wither away unless you enact reckless vengeance against their killer.
Paradigm of Greed:
You can form lifelong contracts with humanoid mobs using raw gold, but if ever you don't re-up a contractor, they betray you.
Paradigm of Sloth:
You can lumber, moving slower and gaining slow, massive attacks, but lumbering replaces sprinting.
Shockwave:
Renamed to Undertow. Now releases a radial wave from you which pushes away enemies.
Singularity:
Renamed to Snare. Now releases ropes which pull enemies towards the impact point.
Skewering:
Attacks gain range and pierce in a 3-prong cone, and throws bypass shields and pierce enemies. Pierced enemies are slowed.
Utility Belt:
Grants leggings a belt, a 9-slot item inventory. Shift right clicking them swaps the contents of their belt and your hotbar.
📝Adjusted
All changes are relative to current mechanics; unlisted = unchanged. Any very minor adjustments also unlisted. Use the Lexicon if you want every detail! ➕Buff, 🟰Neutral, ➖Nerf
➕Avatar of Bees:
Grants +1 block reach and prevents bees from targeting you.
➕Avatar of Ender Dragons:
Fires a dragon fireball instead of continuous dragon breath.
➕Avatar of Iron Golems:
Grants +2❤️ max health instead of bonus knockback.
➕Avatar of Shulkers:
Shell mode is now activated by sneak punching below you, grants knockback immunity, and only converts arrows to Shulker bullets.
➕Avatar of Slimes:
Replaced random slimes on damage with a split at 75%, 50%, and 25% health, spawning a slime which draws aggro.
➕Bane of Arthropods:
Always slows for the full duration (yes, it slows) and works against Shulkers (not new, but stating for visibility).
➕Blitz:
Max level reduced, III → II. Same strength at max level.
➕Bottom Feeder:
Pulls from a new scrap table with grab bag-style items.
➖Bounty Hunter:
Only rolls to spawn a bounty on-kill. Reduces AFK silver collecting, though can result in more bounties during active gameplay.
➖Chaining:
Nerfed chain range, 16 blocks → 12.
➕Eldritch Inclination:
Luck gained from void damage now stacks. Now causes Wardens to warn you 1 additional time before they spawn.
➖Extinction:
Can stack against any non-player entity. Damage against non-bosses capped to 5-10 ❤. Rune locale mobs now treated as unique entity types.
➕Fire Aspect:
Cuts healing of burning targets by 50%.
➕Flare:
Entities hit directly glow for 30 seconds.
➕Green Thumb:
Max level reduced, III → II. Same strength at max level.
➖Howling:
Attack speed per stack reduced, 10% → 5%. Offhand howl damage reduced, 37.5% → 25%.
➕Multishot:
Note that this enchant is buffed by projectiles bypassing iframes.
➕Paradigm of Vainglory:
Replaced cowering slow with +10% speed to reduce reliance on mobility/Envy. The key punishment is intended to be exiting combat, not the debuff.
➖Pestilence & Plague Aspect:
Spread is now delayed and only to the 1-3 closest enemies in range.
➕Riptide:
Now plays well with most enchants, and so is now only exclusive with Loyalty.
➕Rocket Boosting:
Max level reduced, III → II. Same strength at max level.
➖Schrödinger’s Thumb:
Max level increased, I → II. Same strength at max level.
➖Slingshot:
Can no longer store equipment.
➕Soul Speed:
Removed durability drain.
➕Sundering:
Now deals +1❤ attack damage, and stacks 3 times for 4❤ instead of 5 times for 3❤.
➕Sweeping Edge: Sweeps even when no target is hit directly.
❌Removed
Aspect of the Blaze:
Struggled to find a good home since losing Blaze pacifying, which we don't plan to readd.
Crucifying:
Doesn't see much use, nor is it worth the space.
Feather Falling V:
Replaced by Ground Pound, see above.
Frost Walker III:
Lava walking is better served by Striders. Vanilla enchant is now innately buffed, see above.
Haunted Bulwark:
Doesn't see much use or fit our modern ideals for shields.
Knockback III:
Replaced by Ragdoll, see above.
Lightning Rod:
Doesn't see much use or fit our modern ideals for shields.
Misanthropy:
Unnecessary now that Extinction works against any target.
Phantom Strike:
We're not fond of single-target DPS enchants competing with AoE ones.
Point Blank:
Fills an odd space as a bow enchant. Now better serviced by options like Valor Cerberus.
Rune Scented:
Replaced by the Valor Mark of the Cult.
Sapiovore:
Replaced by the Valor R.E.D. armor.
Shadow Shot:
We're not fond of single-target DPS enchants competing with AoE ones.
Swift Sneak IV:
Largely replaced by the Valor Umbral armor.
Overload:
Plagued by balance issues, only used in abuse cases.
💎1.21.5 Valor Shop Changes
The Valor Shop has a new home. Explore the great haunted galleon, the Stygian Wake, and meet its captain, collector of many stories.
Badges of Valor can now be submitted at each Trial Shop to gain 10 Trial Points for that Trial.
1 Badge of Valor can now be found each map by killing your first empowered enemy.
We hope this helps introduce new players to the Valor system.
You can now use /valor in-game to view the various Valor armor, relics, charms, and services.
🔧System
The Valor Shop has a new home. Explore the great haunted galleon, the Stygian Wake, and meet its captain, collector of many stories.
Badges of Valor can now be submitted at each Trial Shop to gain 10 Trial Points for that Trial.
1 Badge of Valor can now be found each map by killing your first empowered enemy.
We hope this helps introduce new players to the Valor system.
You can now use /valor in-game to view the various Valor armor, relics, charms, and services.
🛡️Armor Sets
The Valor Armors have had a full reshape. The following sets are now offered.
All armor sets now give Diamond tier stats by default, but like before cannot be upgraded to Netherite tier.
Note that the Salamander, Deep Sea, Huntsman, and Strongman sets have been removed, though some find spiritual successors among this list.
⛏️Abyssal
WE REMEMBER
Per-piece: Increased mining speed
Set Bonus: Gain Night Vision. Mining blocks no longer causes vibrations, and you gain abyssal charge from mining ores, which can be spent to delve to the next lowest open area or to briefly sense ores in a radius.
⚔️Ethereal
IT BECKONS
Per-piece: Increased sweeping damage
Set Bonus: Gain Night Vision. Sweeping damage bonuses now apply to all sweeping enchants, and strikes grant ethereal charge. At full charge, the next direct damage you take is negated and triggers a 1-second stealth.
🏹Umbral
THEY LAMENT
Per-piece: Increased sneaking speed
Set Bonus: Gain Night Vision. Sneaking prevents enemies from detecting you unless nearby and facing you. Ranged strikes grant umbral charge and deal bonus damage from behind or undetected. At full charge, you can spend it to enter shadow form, an empowered stealth.
🌎I.N.D.I.G.O.
(Integrated Navigational Device for Inputting Gravitational Offsets)
Nothing is off-limits.
Per-piece: Increased aerial mobility and fall distance safety
Set Bonus: You can adjust your gravity between 2x and -0.1x. Gravity resets upon dealing direct damage or exceeding the world height.
🥊R.E.D.
(Runic Exoskeletal Database)
Perfection of the human form.
Per-piece: Grants access to an additional stance or the database.
Set Bonus: You can scan enchanted books into your database, accessed via the R.E.D. helmet, where you can freely select one enchant per-category to apply to every other punch. Every 3rd punch can apply bonus enchantments based on your stance.
📦V.I.O.L.E.T.
(VoidTek™ Inventory Organizer for Layering and Extended Tethering)
Keep everything at your fingertips.
Per-piece: Increased block interaction range
Set Bonus: Using a piece of the V.I.O.L.E.T. on a block with an inventory tethers to it, allowing you to access it from anywhere via your chestplate. Activating your helmet or boots cycles your inventory 1 row up or down, respectively.
🌟Relics
“Relics” are how we’ll refer to the unique non-armor Valor items going forward.
Relics must now be upgraded from an item of their type (e.g. an Elytra is required to purchase Iron Cicada Wings).
Most relic weaponry now gains its behavior from a mythical enchantment.
Mythical enchantments compete with a normal enchantment group, and are denoted by a 🌟 symbol.
We hope mythical enchantments feel cool thematically while giving room for unique relics that don’t power creep their competitors.
✨New Relics
🐍Chimaera
Versatile and deadly, for those willing to commit.
Chimaera is a hybrid bow which can split into or reform from two swords. It's back!
Lion's Claw and Goat's Horn, the swords, apply a mark which the bow's strikes redeem to apply venom, a rapid poison which heals you.
Serpent's Fang, the bow, applies a mark which the swords' strikes redeem for 2x damage or 2x knockback and a stun, respectively.
If you like mid-range skirmishing and making fast-paced combat decisions, this relic may be for you!
🐺Cerberus
The last thing they'll ever see.
Cerberus is a hybrid crossbow, which can morph to or from an iron axe.
Hellhound's Maw, the crossbow, has the mythical spread enchantment Tartarean Hellhound🌟:
Tartarean Hellhound: Loaded projectiles fire with lower base damage but in a tight, rapid volley.
Hellhound's Fang, the axe, triples the projectiles loaded in the crossbow on every 3rd attack, up to 27 after 9 hits.
If you like ramping into explosive, shotgunning damage, this relic may be for you!
🏹I.R.I.D.E.S.C.E.N.T.
(Incorporating or Repulsive Inter-Dimensional Energy and Storage Conduit with Enclosed Natural Terrarium)
Turn the beauty of the void against them.
A bow with the mythical ammo enchantment Tesseract🌟:
Tesseract: While drawn, the bow pulls items to you and small mobs and projectiles into its tesseract, releasing the first stored entity, or a weaker energy shot if no ammo available, once fired.
If you enjoy using unique utility items to your advantage, this relic may be for you!
🌩️Supercell
Forged to calm the tides of war.
A mace with the mythical radial enchantment Ragnarok🌟:
Ragnarok: Right click to float and charge a mace throw, after which you slam down to the mace, stunning in a radius and gaining chain lightning damage for a few attacks.
If you simply like feeling epic and powerful, try this relic!
🕸️Orbweaver
Tricky, but once you get the hang of it...
Sister to the Grasshopper! Right click to fire a web shot. If it hits a block, you're pulled towards it. If it hits a mob, it's pulled towards you.
📚Taming Guides
A set of three skill books, each allowing you to tame, then ride, a set of 5 mobs. Some mounts have abilities that can be activated with spacebar.
📗Guide to Terrestrial Taming: Requires 125 Taming. Allows taming Sniffers, Goats, Llamas, Pandas, and Polar Bears.
📘Guide to Aqueous Taming: Requires 250 Taming. Allows taming Turtles, Dolphins, Guardians, Magma Cubes, and Slimes.
📙Guide to Hazardous Taming: Requires 375 Taming. Allows taming Spiders, Ghasts, Hoglins, Breezes, and Ravagers.
📝Updated relics
🏹Karru’Val (Reworked!)
Whispering winds guide arrows to their marks.
Now comes with the mythical damage enchantment Whispering🌟:
Whispering: Shots deal +50% damage, collect loot, and don't cause vibrations. Shots overdrawn for 1 second whisper, gaining homing and +25% sonic damage.
If you like measured, precise, and consistent archery gameplay, try the updated Karru'Val!
📖Runic Tome (Reworked!)
An ancient aura emanates from it.
Now has a 5-slot rune inventory. Right-click an inserted rune to select it.
Most spells have been adjusted, most notably:
Aegis: Reworked. Forms 3 orbiting shields which each fully block 1 hit.
Chills: Now fires a projectile, casting where it lands.
Cinders: Now lasts longer, is stronger, and cuts healing, but costs more.
Gusts: Reworked. Forms a wind wall which first deflects then destroys projectiles.
Kinesis: Reworked. Forms a gravity well, then launches all pulled targets in the direction you're looking.
Mortus: Reworked. Releases a wave of death which plagues and marks enemies to take bonus damage from your next spell.
Stones: Now visually encases targets in blocks and stuns them.
Tides: Reworked. Releases a tidal wave which wets block and pushes targets.
These changes should help the Runic Tome compete as a primary accessory or even weapon for more players.
If you like flexible spellslinger gameplay, try the updated Runic Tome!
🚽Portable Hole
Surprisingly weighty
Slightly increased radius.
Now works in the main survival worlds. For safety, regardless of world, it only affects breakable blocks that aren't tile entities or protected with Bolt.
❌Removed Relics
The Bear Taming skill book is removed, in favor of new, more expansive Taming Guides⬆️.
The Unarmed Stance skill books are removed, in favor of the R.E.D. armor, which more cohesively enhances unarmed combat.
The Heavy Shield has been removed in favor of the new shield bash and parry mechanics.
🛎️New Services
😈Mark of the Cult
Replaces Rune Scented. Once purchased, grants the same effect as Rune Scented passively without needing a specific chestplate equipped.
⛏️1.21.5 Gameplay Changes
The Great Runic Shift has fully transformed the following locales:
💨Gusts: New locale - Aethryn, the Helm of Terados. Floating islands holding an old observatory. Once used for navigation, now only the Breezes call it home.
💎Stones: New locale - Ruit, the Shimmering Grotto. A cave of geodes beneath a giant tree, with magical waters that empower the Silverfish within.
🐝Vitality: New locale - Thriaechor, the Amber Eaves. The bees in this canopy of the great tree above Ruit do not take kindly to visitors!
The following locales are also affected by the Runic Shift:
❄️Chills: Now housed in Skatheim, the Winter Bastion (previously the Mortus locale).
🔥Cinders: Now home to Blazes instead of Wither Skeletons.
💀Mortus: Now housed in Arkose, the Crimson Crypt (previously the Stones locale).
🪄Rune Locales
The Great Runic Shift has fully transformed the following locales:
💨Gusts: New locale - Aethryn, the Helm of Terados. Floating islands holding an old observatory. Once used for navigation, now only the Breezes call it home.
💎Stones: New locale - Ruit, the Shimmering Grotto. A cave of geodes beneath a giant tree, with magical waters that empower the Silverfish within.
🐝Vitality: New locale - Thriaechor, the Amber Eaves. The bees in this canopy of the great tree above Ruit do not take kindly to visitors!
The following locales are also affected by the Runic Shift:
❄️Chills: Now housed in Skatheim, the Winter Bastion (previously the Mortus locale).
🔥Cinders: Now home to Blazes instead of Wither Skeletons.
💀Mortus: Now housed in Arkose, the Crimson Crypt (previously the Stones locale).
Additionally, the following changes are applied to all locales:
The base rune drop rate is increased from 3% to 5%.
The most difficult and frustrating locales have been toned down - lower stats, shorter levitation from Kuiper shulkers, and no Thorns on the Mystic Grove witches.
In exchange for the above, some locales have more spawners to make them harder to cheese.
Also note the Extinction changes in the Enchantments changelog, which reduces the ease of farming runes late game.
We hope this combines to make farming runes more enjoyable and less polarizing.
✨Luck
Now affects many areas of gameplay:
Increases the odds of high-value rolls from Bottom Feeder, Schrödinger’s Thumb, the boardwalk claw machine, and the Tip Jar charm.
Increases the activation odds of Hot Rod, Hands-On Learning, the Juniper Sprig charm, and the Runic Compass charm.
Increases the average drop count from Trawling, Tithing, Cultist bosses, and the Opulence Runic Tome spell.
Increases the chance of Rune and Gem drops in survival worlds and duping the Shiny Gold Coin.
Reduces the odds of hostile mob heads during whack-a-staff.
Increases the drop rate of heads. (This isn’t new, but stating it for visibility)
Increases the quality of fishing loot. (This is vanilla, but stating it for visibility)
💎Socketing
A new Gem of Favor has been added, granting +0.25 Luck per gem. These can be obtained in the same way as all standard stat gems.
Armor now only has 4 sockets. Gems are not buffed to compensate - this is an intentional nerf to give room for power in more interesting areas.
🔱Tridents
Can now be crafted using 3 Twinkling Sea Crystals, 1 Nautilus Shell, and 1 Prismarine Shard.
Riptide is now more compatible with other trident enchants, including Runecrafted ones, and so is now only exclusive with Loyalty.
Note that Loyalty tridents are already buffed to return if they fall into the void and generally return faster.
🛡️Shields
Shields can now parry by blocking <=0.3 seconds before a strike. Parrying an attack stuns the attacker, while parrying a projectile reflects it.
Shields can now bash by quickly double blocking, pushes enemies away in a radius in front of you.
Axe attacks now only disable shields for 1.6 seconds rather than 5.
We intend these changes to make shields more considerable as a primary accessory into the late game.
📝Miscellaneous
Applying splash or lingering potions to targets other than yourself now grants mcMMO Alchemy experience.
Projectiles now bypass invulnerability frames.
Stuns are a more present mechanic from various items and enchants. Stuns prevent the target from acting, but are broken if they take direct damage.
💍1.21.5 Heirloom FAQ
As a quick overview for anyone unfamiliar - Heirlooms are our system for carrying items between maps. You can register 3 Heirlooms, which must be equipment or a spawn egg. To retrieve an Heirloom on the next map, you need an item of the same type, e.g., a Diamond Helmet to retrieve a Diamond Helmet. Valor and Netherite Armors require Diamond Armor, while custom helmets require the same type as the original helmet.
Nothing is changing with the core Heirloom system this map, but the many systemic changes could affect Heirloomed items.
To that effect, the Heirloom Conversion Rules listed in the next section will be followed when an Heirloom from this map is retrieved next map.
These rules are intended to be as fair as possible, so please read them and any relevant changelog posts which may affect your Heirlooms.
📗Overview
As a quick overview for anyone unfamiliar - Heirlooms are our system for carrying items between maps. You can register 3 Heirlooms, which must be equipment or a spawn egg. To retrieve an Heirloom on the next map, you need an item of the same type, e.g., a Diamond Helmet to retrieve a Diamond Helmet. Valor and Netherite Armors require Diamond Armor, while custom helmets require the same type as the original helmet.
Nothing is changing with the core Heirloom system this map, but the many systemic changes could affect Heirloomed items.
To that effect, the Heirloom Conversion Rules listed in the next section will be followed when an Heirloom from this map is retrieved next map.
These rules are intended to be as fair as possible, so please read them and any relevant changelog posts which may affect your Heirlooms.
➡️Heirloom Conversion Rules
Heirlooms which can hold other items, such as Paradigm of Envy helmets and Deep Pockets leggings, will be emptied.
Each armor piece now only has 4 sockets. Socketed Heirlooms will be unsocketed, with the gems returned to resocket as desired.
Some enchants are reworked and/or renamed. These enchants will be retained, and renamed in-place if applicable.
Some over-leveled vanilla enchants have been split into new enchants. The vanilla enchants will be reduced to the vanilla max level, and you will receive a book with the new enchantment, which can be applied at the Arcanum to replace the vanilla one if desired.
Ex: When retrieving boots that had Feather Falling V, you will receive them with Feather Falling IV and a free Ground Pound book.
Some enchants have been removed. Heirlooms containing these enchants will lose them, and you will receive 5 Crusted Runes per-level per-enchant removed.
Ex: When retrieving a bow that had Point Blank III, you will receive it without Point Blank and 15 free Crusted Runes.
Some enchants have had their max level reduced. In each case, the new max level is as powerful as the old one, so these will be reduced to the new max level in-place.
Ex: When retrieving a hoe that had Green Thumb III, you will receive it with Green Thumb II.
Executioner has been reduced to a max level of 1 and changed categories from damage to loot. To prevent category conflicts, it will be extracted to a book, which can be applied to overwrite its old loot category enchant if desired.
Ex: When retrieving an Executioner III, Looting III axe, you will receive it without Executioner, but with an Executioner book.
Karru'Val now comes with a mythical damage enchantment which competes with Power and Sniper. To prevent category conflicts, these enchants will be extracted.
Ex: When retrieving a Power V Karru'Val, you will receive it without Power, but with its new mythical enchantment and with a free Power V book.
The Valor Armor sets have been reshaped. Heirloomed Valor armor pieces will use the following rules:
Legacy Ethereal pieces will be converted to modern Ethereal.
Huntsman pieces will be converted to Umbral.
Regardless of the automatic conversions above, each Heirloomed Valor Armor piece can be converted once to a modern Valor Armor set if desired using /convert_heirloomed_valor_armor.
Ex: Huntsman helmets will automatically convert to Umbral helmets, but if desired, you can then convert it to an Abyssal Helmet using /convert_heirloomed_valor_armor abyssal.