📝General Updates

Hey everyone, just a few quick general updates.

  • ⬆️We plan to update to 1.21.7 within the next day or two. Get your updated clients ready!

    • Note that saddles will be removed from the shop when we do this, as they are now craftable. Sell any you have off now if you'd like!

  • 🌍The resource world has received a few updates

    • Biome warps now generate with more randomness, and the warp names are now more generic. For example. "ResCold" warps to a semi-random cold biome, like frozen peaks, and "ResForest" warps to a random large forest, like jungles or dark forests. The desert warp is still a mainstay.

    • Warps should be much more likely to generate further apart from each other.

    • This is experimental, so let us know what you think of the general idea!

  • 🌏Your creative world inventory now persists between visits.

  • 😴Insomnia no longer resets if you die in non-survival scenarios.

  • 🍯Signs can now be unwaxed by right-clicking with an axe. This returns the honeycomb 50% of the time.

  • 🛡️Impetus of Athena effects are rebalanced. Warfare attacks now damage in a cone, while ambush only empowers the attack used to exit stealth, so it is now single-target, but it temporarily shreds 50% of their armor. Stare additionally costs +1 Aegis versus players.

  • 🗓️Reminder that the Greenhouse build contest is due next weekend, and that you can submit entries as early as you'd like!

Please leave feedback on any changes in ⁠💌feedback-and-suggestions, thanks🫶

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