Here you’ll find a log of all the changes made to the server.
For sorting purposes, you can use these buttons to show only these types of changes:
⛏️1.21.5 Gameplay Changes
The Great Runic Shift has fully transformed the following locales:
💨Gusts: New locale - Aethryn, the Helm of Terados. Floating islands holding an old observatory. Once used for navigation, now only the Breezes call it home.
💎Stones: New locale - Ruit, the Shimmering Grotto. A cave of geodes beneath a giant tree, with magical waters that empower the Silverfish within.
🐝Vitality: New locale - Thriaechor, the Amber Eaves. The bees in this canopy of the great tree above Ruit do not take kindly to visitors!
The following locales are also affected by the Runic Shift:
❄️Chills: Now housed in Skatheim, the Winter Bastion (previously the Mortus locale).
🔥Cinders: Now home to Blazes instead of Wither Skeletons.
💀Mortus: Now housed in Arkose, the Crimson Crypt (previously the Stones locale).
🪄Rune Locales
The Great Runic Shift has fully transformed the following locales:
💨Gusts: New locale - Aethryn, the Helm of Terados. Floating islands holding an old observatory. Once used for navigation, now only the Breezes call it home.
💎Stones: New locale - Ruit, the Shimmering Grotto. A cave of geodes beneath a giant tree, with magical waters that empower the Silverfish within.
🐝Vitality: New locale - Thriaechor, the Amber Eaves. The bees in this canopy of the great tree above Ruit do not take kindly to visitors!
The following locales are also affected by the Runic Shift:
❄️Chills: Now housed in Skatheim, the Winter Bastion (previously the Mortus locale).
🔥Cinders: Now home to Blazes instead of Wither Skeletons.
💀Mortus: Now housed in Arkose, the Crimson Crypt (previously the Stones locale).
Additionally, the following changes are applied to all locales:
The base rune drop rate is increased from 3% to 5%.
The most difficult and frustrating locales have been toned down - lower stats, shorter levitation from Kuiper shulkers, and no Thorns on the Mystic Grove witches.
In exchange for the above, some locales have more spawners to make them harder to cheese.
Also note the Extinction changes in the Enchantments changelog, which reduces the ease of farming runes late game.
We hope this combines to make farming runes more enjoyable and less polarizing.
✨Luck
Now affects many areas of gameplay:
Increases the odds of high-value rolls from Bottom Feeder, Schrödinger’s Thumb, the boardwalk claw machine, and the Tip Jar charm.
Increases the activation odds of Hot Rod, Hands-On Learning, the Juniper Sprig charm, and the Runic Compass charm.
Increases the average drop count from Trawling, Tithing, Cultist bosses, and the Opulence Runic Tome spell.
Increases the chance of Rune and Gem drops in survival worlds and duping the Shiny Gold Coin.
Reduces the odds of hostile mob heads during whack-a-staff.
Increases the drop rate of heads. (This isn’t new, but stating it for visibility)
Increases the quality of fishing loot. (This is vanilla, but stating it for visibility)
💎Socketing
A new Gem of Favor has been added, granting +0.25 Luck per gem. These can be obtained in the same way as all standard stat gems.
Armor now only has 4 sockets. Gems are not buffed to compensate - this is an intentional nerf to give room for power in more interesting areas.
🔱Tridents
Can now be crafted using 3 Twinkling Sea Crystals, 1 Nautilus Shell, and 1 Prismarine Shard.
Riptide is now more compatible with other trident enchants, including Runecrafted ones, and so is now only exclusive with Loyalty.
Note that Loyalty tridents are already buffed to return if they fall into the void and generally return faster.
🛡️Shields
Shields can now parry by blocking <=0.3 seconds before a strike. Parrying an attack stuns the attacker, while parrying a projectile reflects it.
Shields can now bash by quickly double blocking, pushes enemies away in a radius in front of you.
Axe attacks now only disable shields for 1.6 seconds rather than 5.
We intend these changes to make shields more considerable as a primary accessory into the late game.
📝Miscellaneous
Applying splash or lingering potions to targets other than yourself now grants mcMMO Alchemy experience.
Projectiles now bypass invulnerability frames.
Stuns are a more present mechanic from various items and enchants. Stuns prevent the target from acting, but are broken if they take direct damage.
💍1.21.5 Heirloom FAQ
As a quick overview for anyone unfamiliar - Heirlooms are our system for carrying items between maps. You can register 3 Heirlooms, which must be equipment or a spawn egg. To retrieve an Heirloom on the next map, you need an item of the same type, e.g., a Diamond Helmet to retrieve a Diamond Helmet. Valor and Netherite Armors require Diamond Armor, while custom helmets require the same type as the original helmet.
Nothing is changing with the core Heirloom system this map, but the many systemic changes could affect Heirloomed items.
To that effect, the Heirloom Conversion Rules listed in the next section will be followed when an Heirloom from this map is retrieved next map.
These rules are intended to be as fair as possible, so please read them and any relevant changelog posts which may affect your Heirlooms.
📗Overview
As a quick overview for anyone unfamiliar - Heirlooms are our system for carrying items between maps. You can register 3 Heirlooms, which must be equipment or a spawn egg. To retrieve an Heirloom on the next map, you need an item of the same type, e.g., a Diamond Helmet to retrieve a Diamond Helmet. Valor and Netherite Armors require Diamond Armor, while custom helmets require the same type as the original helmet.
Nothing is changing with the core Heirloom system this map, but the many systemic changes could affect Heirloomed items.
To that effect, the Heirloom Conversion Rules listed in the next section will be followed when an Heirloom from this map is retrieved next map.
These rules are intended to be as fair as possible, so please read them and any relevant changelog posts which may affect your Heirlooms.
➡️Heirloom Conversion Rules
Heirlooms which can hold other items, such as Paradigm of Envy helmets and Deep Pockets leggings, will be emptied.
Each armor piece now only has 4 sockets. Socketed Heirlooms will be unsocketed, with the gems returned to resocket as desired.
Some enchants are reworked and/or renamed. These enchants will be retained, and renamed in-place if applicable.
Some over-leveled vanilla enchants have been split into new enchants. The vanilla enchants will be reduced to the vanilla max level, and you will receive a book with the new enchantment, which can be applied at the Arcanum to replace the vanilla one if desired.
Ex: When retrieving boots that had Feather Falling V, you will receive them with Feather Falling IV and a free Ground Pound book.
Some enchants have been removed. Heirlooms containing these enchants will lose them, and you will receive 5 Crusted Runes per-level per-enchant removed.
Ex: When retrieving a bow that had Point Blank III, you will receive it without Point Blank and 15 free Crusted Runes.
Some enchants have had their max level reduced. In each case, the new max level is as powerful as the old one, so these will be reduced to the new max level in-place.
Ex: When retrieving a hoe that had Green Thumb III, you will receive it with Green Thumb II.
Executioner has been reduced to a max level of 1 and changed categories from damage to loot. To prevent category conflicts, it will be extracted to a book, which can be applied to overwrite its old loot category enchant if desired.
Ex: When retrieving an Executioner III, Looting III axe, you will receive it without Executioner, but with an Executioner book.
Karru'Val now comes with a mythical damage enchantment which competes with Power and Sniper. To prevent category conflicts, these enchants will be extracted.
Ex: When retrieving a Power V Karru'Val, you will receive it without Power, but with its new mythical enchantment and with a free Power V book.
The Valor Armor sets have been reshaped. Heirloomed Valor armor pieces will use the following rules:
Legacy Ethereal pieces will be converted to modern Ethereal.
Huntsman pieces will be converted to Umbral.
Regardless of the automatic conversions above, each Heirloomed Valor Armor piece can be converted once to a modern Valor Armor set if desired using /convert_heirloomed_valor_armor.
Ex: Huntsman helmets will automatically convert to Umbral helmets, but if desired, you can then convert it to an Abyssal Helmet using /convert_heirloomed_valor_armor abyssal.