Enchantments

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crossbows Jonathan Hill crossbows Jonathan Hill

Trueshot

Recipe: Gusts, Arcanum, Moments, Void, and Mortus

Usage: Applicable to crossbows, max level I

Incompatible with: Quick Charge

Discovered by: Maidl on 9/1/23 4:07 AM

Description:

  • Fired projectiles instantly arrive at your targeted location.

Recipe: Gusts, Arcanum, Moments, Void, and Mortus

Usage: Applicable to crossbows, max level I

Incompatible with: Quick Charge

Discovered by: Maidl on 9/1/23 4:07 AM

Description:

  • Fired projectiles instantly arrive at your targeted location.

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crossbows Jonathan Hill crossbows Jonathan Hill

Singularity

Recipe: Gusts, Arcanum, Kinesis, Chills, and Void

Usage: Applicable to crossbows, max level I

Incompatible with: N/A

Discovered by: Maidl on 8/21/23 5:17 AM

Description:

  • Collisions create a singularity which pulls in enemies within 5 blocks and slows them by 20% for 2.5 seconds.

Recipe: Gusts, Arcanum, Kinesis, Chills, and Void

Usage: Applicable to crossbows, max level I

Incompatible with: N/A

Discovered by: Maidl on 8/21/23 5:17 AM

Description:

  • Collisions create a singularity which pulls in enemies within 5 blocks and slows them by 20% for 2.5 seconds.

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crossbows Jonathan Hill crossbows Jonathan Hill

Flare

Recipe: Gusts, Cinders, Cinders, Moments, and Void

Usage: Applicable to crossbows, max level I

Incompatible with: Singularity

Discovered by: Starmarsh on 9/4/23 7:20 PM

Description:

  • Landed projectiles become a flare, providing light which decays over 30 seconds.

Recipe: Gusts, Cinders, Cinders, Moments, and Void

Usage: Applicable to crossbows, max level I

Incompatible with: Singularity

Discovered by: Starmarsh on 9/4/23 7:20 PM

Description:

  • Landed projectiles become a flare, providing light which decays over 30 seconds.

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bows Jonathan Hill bows Jonathan Hill

Slingshot

Recipe: Arcanum, Void, Kinesis, Stones, and Stones

Usage: Applicable to bows, max level I

Incompatible with: Infinity

Discovered by: Starmarsh on 9/9/23 4:34 PM

Description:

  • Right-clicking this bow in your inventory opens a magical 9-slot pouch. You can shoot without arrows in your inventory to fire items from this pouch.

  • Slingshotted blocks deal damage based on hardness. Shots may apply bonus effects based on the fired item.

Recipe: Arcanum, Void, Kinesis, Stones, and Stones

Usage: Applicable to bows, max level I

Incompatible with: Infinity

Discovered by: Starmarsh on 9/9/23 4:34 PM

Description:

  • Right-clicking this bow in your inventory opens a magical 9-slot pouch. You can shoot without arrows in your inventory to fire items from this pouch.

  • Slingshotted blocks deal damage based on hardness. Shots may apply bonus effects based on the fired item.

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bows Jonathan Hill bows Jonathan Hill

Hair-Trigger

Recipe: Moments, Mortus, Void, Moments, and Gusts

Usage: Applicable to bows, max level I

Incompatible with: Punch

Discovered by: MrHollowPoint99 on 9/1/23 5:23 AM

Description:

  • Being struck or taking fall damage while holding this bow in your main hand automatically fires a fully charged shot. Firing a damaging projectile puts Hair-Trigger on a 1-second cooldown.

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tridents Jonathan Hill tridents Jonathan Hill

Cavitation

Recipe: Tides, Kinesis, Moments, Void, and Tides

Usage: Applicable to tridents, max level I

Incompatible with: Shockwave

Discovered by: Starmarsh on 9/9/23 7:21 PM

Description:

  • Collisions create a pressure cavity which collapses after 0.75 seconds, pulling in enemies within 5 blocks and dealing them 2.5 hearts of suffocation damage.

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axes Jonathan Hill axes Jonathan Hill

Exploit

Recipe: Mortus, Moments, Chills, Aegis, and Void

Usage: Applicable to axes, max level III

Incompatible with: Sharpness, Bane of Arthropods, Smite, Extinction, Misanthropy and Executioner

Discovered by: Starmarsh on 9/3/23, 1:27 PM

Description:

  • After attacking, if you lose no health while recharging, your next attack deals +2-4 hearts of armor-piercing damage and briefly slows the target.

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swords, axes, tridents, maces Jonathan Hill swords, axes, tridents, maces Jonathan Hill

Misanthropy

Recipe: Void, Vitality, Mortus, Chills, and Void

Usage: Applicable to swords, axes, and tridents, max level III

Incompatible with: Sharpness, Bane of Arthropods, Smite, Impaling, Extinction, Executioner, and Tempo

Discovered by: skelud on 9/2/23, 4:30 PM

Description:

  • Strikes deal +1-2 hearts of damage to anthropic entities, and killing them emits a pulse which deals the same damage, slows, and weakens entities of their species within 8 blocks.

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swords, axes, tridents, maces Jonathan Hill swords, axes, tridents, maces Jonathan Hill

Extinction

Recipe: Mortus, Mortus, Mortus, Mortus, and Void

Usage: Applicable to swords, axes, and tridents, max level III

Incompatible with: Sharpness, Bane of Arthropods, Smite, Impaling, Executioner and Tempo

Discovered by: TheJ_Team on 9/1/23, 7:41 PM

Description:

  • Slayed Beasts are marked for Extinction, granting one stack to the weapon. Strikes deal +0.25-0.5 hearts of damage per stack against that entity type.

  • Only one entity type can be marked at a time. A new type can be marked by killing it 3 times in a row, resetting the Extinction stacks to 3.

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swords, axes Jonathan Hill swords, axes Jonathan Hill

Overload

Recipe: Arcanum, Arcanum, Mortus, Void, and Arcanum

Usage: Applicable to swords and axes, max level I

Incompatible with: Unbreaking and Mending

Discovered by: Maidl on 9/9/23 7:43 AM

Description:

  • Weapons break 2x faster but deal 2x damage, Overloading to 2.5x at 50% durability, again to 3x at 10% durability, then one last time to 5x for their final hit.

  • Overload books can be applied with right-shift-click without using the Arcanum. Overload weapons drop a new Overload book when destroyed.

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fishing rods Jonathan Hill fishing rods Jonathan Hill

Bottom Feeder

Recipe: Tides, Tides, Tides, Opulence, and Void

Usage: Applicable to fishing rod, max level I

Incompatible with: Luck of The Sea

Discovered by: MareeAM on 9/9/23, 4:28 AM

Description:

  • Trash, treasures, and some fish are replaced by loot from a special “junk” table:

  • Leather, Ink Sacs, Glow Ink Sacs, Gunpowder: 4-8 per catch

  • String, Lily Pads, Sugar Cane, Clay, Bones: 8-16 per catch

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hoes Jonathan Hill hoes Jonathan Hill

Schrödinger's Thumb

Recipe: Stones, Void, Arcanum, Opulence And Opulence

Usage: Applicable to hoes, max level I

Incompatible with: Green Thumb

Discovered by: Frostearrific on 9/2/23, 11:46 AM

Description:

  • Auto-harvesting crops spawns a bonus drop of any standard crop, rarely a golden apple or chorus flower, or extremely rarely an enchanted golden apple or Rune of Vitality.

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shears Jonathan Hill shears Jonathan Hill

Seam Ripper

Recipe: Stones, Arcanum, Cinders, Arcanum, and Void

Usage: Applicable to shears, max level I

Incompatible with: N/A

Discovered by: Starmarsh

Description:

  • Right clicking in an open space rips open a temporary Nether portal. Doing this while sneaking opens an End portal instead.

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leggings Jonathan Hill leggings Jonathan Hill

Swift Sneak IV

Recipe: Stones, Gusts, Gusts, Void, and Void

Usage: Applicable to leggings, max level IV

Incompatible with: Blitz

Discovered by: skelud on 9/6/23 8:36 PM

Description:

  • You move 45-90% of walking speed while sneaking.

  • Runecrafting Bonus: While sneaking, enemies only notice you from up to 10 blocks away and only if they’re facing you.

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leggings Jonathan Hill leggings Jonathan Hill

Lizard Tail

Recipe: Mortus, Void, Vitality, Gusts, and Moments

Usage: Applicable to leggings, max level I

Incompatible with: Protection, Blast Protection, Fire Protection, and Projectile Protection

Discovered by: TroyTheCrafter on 8/30/23 12:12 PM

Description:

  • You survive death at 0.5 hearts, cleansing negative effects and shedding a decoy tail which draws in distractible enemies for 10 seconds, during which you stealth and gain 80% speed. This can’t occur again until you fully heal.

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leggings Jonathan Hill leggings Jonathan Hill

Deep Pockets

Recipe: Arcanum, Void, Opulence, Opulence, and Opulence

Usage: Applicable to leggings, max level I

Incompatible with: Utility Belt

Discovered by: TheJ_Team on 8/29/23 9:43 PM

Description:

  • Right-clicking these leggings while wearing them opens their pockets, a storage inventory with 18 slots.

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elytra Jonathan Hill elytra Jonathan Hill

Wrapping

Recipe: Gusts, Void, Mortus, Arcanum, and Gusts

Usage: Applicable to elytra, max level I

Incompatible with: Airbag

Discovered by: TheJ_Team on 9/4/23, 11:47 AM

Description:

  • While gliding, taking Void damage wraps you around the world height limit.

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elytra Jonathan Hill elytra Jonathan Hill

Aspect of the Phantom

Recipe: Vitality, Void, Gusts, Mortus, and Gusts

Usage: Applicable to elytra, max level I

Incompatible with: All other Aspects

Discovered by: Starmarsh on 8/30/23 11:28 PM

Description:

  • Every night you haven’t slept adds a Phantom to your Phantom Horde, up to 10.

  • While gliding, colliding with an enemy deals 2-7 hearts of damage. When gliding at night, you summon your Phantom Horde, who fly with you and attack nearby enemies for the same damage.

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elytra Jonathan Hill elytra Jonathan Hill

Aspect of the Ender Dragon

Recipe: Vitality, Void, Gusts, Cinders, and Arcanum

Usage: Applicable to elytra, max level I

Incompatible with: All other Aspects

Discovered by: TroyTheCrafter on 8/29/23, 6:03 PM

Description:

  • While gliding, colliding with terrain causes you to warp through it to the next open space within 50 blocks, granting damage immunity for 1 second.

  • While gliding near an Ender Crystal, you regenerate health and can sneak to spew a cone of dragon breath dealing 6 hearts of magic damage per second.

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elytra Jonathan Hill elytra Jonathan Hill

Aspect of the Bat

Recipe: Gusts, Vitality, Void, Vitality, and Void

Usage: Applicable to elytra, max level I

Incompatible with: All other Aspects

Discovered by: TroyTheCrafter on 9/1/23, 6:45 AM

Description:

  • While gliding, sneaking causes you to echolocate, highlighting mobs within 40 blocks and granting night vision for 10 seconds.

  • While in light levels of 4 or less, mobs only detect you from 60-25% of their usual distance.

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